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Love for Sail - Try the DEMO before release! #197408
09/23/06 10:19
09/23/06 10:19
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
Member
Love for Sail - Try the DEMO before release!

Hi guys,

here is finally the trial version of Love for Sail. I put it here in front of you FOR THE FIRST TIME, before publishing it. The main reason for doing so is because I feel that it is a work from all of you that have helped in various moments of this project's lifecycle.

Thank you George, Matt, Dan, Rhuarc, jcl, Doug, Steempipe, DavidLancaster, Drew, Larry. Thanks to anyone else I forgot.

Nough said!

If you want to give it a try, here's the 67 MB version which contains 2 levels:

- One simulation level (AEGINA island)
- One race level (DEMO RACE)

You can see the Trailer here:

trailer (8 MB)
trailer (23 MB)

Oh and don't forget to visit the *brand new* Love for Sail website! (still in the works..)


( What do you think of the game? What do you think of the website? Constructive criticism is more than welcomed )
Cheers.






45 Comments
Re: Love for Sail - Try the DEMO before release! [Re: immersionfx] #197428
09/26/06 18:10
09/26/06 18:10
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
I'm sure "Sailor Babes" would be a better gimmick -maybe "Sailor Pete" in some areas but what about a generic title that would allow you to feature different areas of the world later - like Flight Simulator? For example

Open Waters: The Greek Isles
"Captain your own ship to exotic shores."

then later you could do

Open Waters: The Caribbean

and so on


Find me at: |Stormvisions| Twitter|
Re: Love for Sail - Try the DEMO before release! [Re: bupaje] #197429
09/26/06 20:44
09/26/06 20:44
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Sailing Waters...

Re: Love for Sail - Try the DEMO before release! [Re: FBL] #197430
09/27/06 16:10
09/27/06 16:10
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
just a remark:
The demofile is corrupted (only ca 5 MB)

Re: Days of Sail: Wind over Waters™ [new name] [Re: immersionfx] #197431
09/27/06 16:15
09/27/06 16:15
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
Member
immersionfx  Offline OP
Member

Joined: Feb 2005
Posts: 190
Greece
Hey,

the new title (and hopefully the last ) is Days of Sail: Wind over Waters™

Thank you all for your ideas and insights. Unfortunately I can't edit the original post, so please update your bookmarks:

Trial demo
web page
Trailer 8MB
Trailer 23MB

There's still time left for last-minute fixes before going public... Your opinions are very important.

Re: Days of Sail: Wind over Waters™ [new name] [Re: immersionfx] #197432
09/27/06 16:47
09/27/06 16:47
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
A thing I have noticed:

i dont see where the wind is coming from...
Maybe you add a kind of flag on top of the boad, that is swinging with the wind,
or some kind of Winddirection-Compass.


Ok, just saw it is on the HUD,
but maybe another flag would be nice.

Last edited by Damocles; 09/27/06 16:53.
Re: Days of Sail: Wind over Waters™ [new name] [Re: Damocles] #197433
09/27/06 16:56
09/27/06 16:56
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
Also, did you apply mip-maps onto the models?

Re: Days of Sail: Wind over Waters™ [new name] [Re: Damocles] #197434
09/27/06 17:21
09/27/06 17:21
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
Member
immersionfx  Offline OP
Member

Joined: Feb 2005
Posts: 190
Greece
I have left my island-terrains without mip-mapping, just look better this way. But, actually, I would eventually opt for better islands than the ones I've got, probably in a next version with Sphere and chunked terrains... Besides, Damocles, I'm jealous of your terrains!

All other models have mip-maps - or at least I think they all do...

Re: Days of Sail: Wind over Waters™ [new name] [Re: immersionfx] #197435
09/27/06 19:42
09/27/06 19:42
Joined: Jan 2003
Posts: 4,305
Damocles Offline
Expert
Damocles  Offline
Expert

Joined: Jan 2003
Posts: 4,305
please chack that,
it seemed to me, that the Houses and other models either have no
mipmaps, or you have set the mip-mapping distance different.
(d3d_mipmapping = 0; or
mip_flat
mip_shaded
differently
)

Re: Days of Sail: Wind over Waters™ [new name] [Re: Damocles] #197436
09/28/06 14:55
09/28/06 14:55
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
Member
immersionfx  Offline OP
Member

Joined: Feb 2005
Posts: 190
Greece
well, indeed a couple of models were not mipmapped.
Thanks for pointing it out.

Well, has anyone finished the race in a good position or the sim in time, or do you still think it's too difficult?

Re: Days of Sail: Wind over Waters™ [new name] [Re: immersionfx] #197437
09/28/06 17:13
09/28/06 17:13
Joined: Feb 2006
Posts: 616
Netherlands
cartoon_baboon Offline
User
cartoon_baboon  Offline
User

Joined: Feb 2006
Posts: 616
Netherlands
I managed to finish 5th place in race mode (after a bad start with people bashing me about...) and in simulation mode I ALMOST reahced the finish line. These results were made on easy.

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