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Intense Ai: Mother's Den #197772
01/01/07 05:34
01/01/07 05:34
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
Intense Ai: Mother's Den

Happy new year everyone!!

With the occasion, we decided to release our first game, made entirely by our 2-year project, Intense Ai.

The game is called Mother's Den and it's a First Person Shooter which was made using IntenseX tools and absolutely No programming.





IntenseX is a family of tools made to work with any version of A6 and will help you solve complicated problems in your games such as Ai, tree dialogues, weapon systems, game scripting, etc without the need of any programming skills, or create a whole game ultimately with them. They are designed to work equally well on both new or existing projects.


Mother's Den story

Two brothers spent 3 years looking for their missing sister. After exhausting research, clues lead them to an underground secret military base. With the goverment and police unwilling to co-operate the two brothers decide to take matters into their own hands.





Download the demo here! (113mb)



Minimum requirements

Pentium ® 4 1.5 Ghz or equivalent
512MB of RAM.
64MB DirectX ® 9.0 Compliant Video Card (no shader support required)
135MB free Hard Drive Space for installation



Controls

W,A,S,D: Player Movement
Mouse: Look
Left MB: Shoot
Right MB: Interact
R: Reload
Space: Jump
Control: Duck
Q: Previous Weapon
E: Next Weapon
1: Unarmed
2: Crowbar
3: Pistol
4: Shotgun
5: Uzi
6: Gauntlets
ESC: Main Menu




Known issues

Slight jerks have been noticed at certain points of the game. This will be fixed in a later version.

Resolution change has been disabled and locked at 1280x1024. A wide variety of resolutions will be available in a later version.




This thread will be used to discuss Mother's Den. If you need to ask something about an IntenseX tool such as the up-coming Intense Ai, please post it to the Intense Ai thread instead, for the sake of orginization .



Thank you all for waiting such a long time for this demo. We hope it will reach your high expectations and make it worth the wait!

Any feedback more than welcome!

Yours,
the Intense Illusions team

INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
123 Comments
Re: Intense X: Mother's Den [Re: LarryLaffer] #197892
06/06/07 01:44
06/06/07 01:44
Joined: Mar 2005
Posts: 725
USA
TeutonicDarkness Offline
User
TeutonicDarkness  Offline
User

Joined: Mar 2005
Posts: 725
USA
Congradulations

I hope to actually be able to see your Game in Retail Stores.

( Then I can Say: See This Game was made with Game Studio
and look at it now! )

Intense X is Great but I'd probally buy the Game too
if/when its available and its not too step of a price.


This is good news were all happy for you!


*** Teutonic Darkness ***

Re: Intense X: Mother's Den [Re: LarryLaffer] #197893
06/06/07 04:17
06/06/07 04:17
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

(game designer is the person who sets up every level.. i.e.: 'When the player enters the room, all doors shut down, bats enter the window and swarm the player while a very intense music fades in...')




I guess anyone qualified should and will know this, but I see where you're coming from.

Anyways, best of luck, I hope you find someone that can do a great job and make it all happen!

Cheers,


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Intense X: Mother's Den [Re: LarryLaffer] #197894
06/06/07 07:28
06/06/07 07:28
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Great to hear of a another success story, go hard man!

Re: Intense X: Mother's Den [Re: Nems] #197895
06/06/07 10:59
06/06/07 10:59
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
Congratulation Larry
but what about the intenseX plugin? Do you will find the time to work for both the project?

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