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Intense Ai: Mother's Den #197772
01/01/07 05:34
01/01/07 05:34
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
Intense Ai: Mother's Den

Happy new year everyone!!

With the occasion, we decided to release our first game, made entirely by our 2-year project, Intense Ai.

The game is called Mother's Den and it's a First Person Shooter which was made using IntenseX tools and absolutely No programming.





IntenseX is a family of tools made to work with any version of A6 and will help you solve complicated problems in your games such as Ai, tree dialogues, weapon systems, game scripting, etc without the need of any programming skills, or create a whole game ultimately with them. They are designed to work equally well on both new or existing projects.


Mother's Den story

Two brothers spent 3 years looking for their missing sister. After exhausting research, clues lead them to an underground secret military base. With the goverment and police unwilling to co-operate the two brothers decide to take matters into their own hands.





Download the demo here! (113mb)



Minimum requirements

Pentium ® 4 1.5 Ghz or equivalent
512MB of RAM.
64MB DirectX ® 9.0 Compliant Video Card (no shader support required)
135MB free Hard Drive Space for installation



Controls

W,A,S,D: Player Movement
Mouse: Look
Left MB: Shoot
Right MB: Interact
R: Reload
Space: Jump
Control: Duck
Q: Previous Weapon
E: Next Weapon
1: Unarmed
2: Crowbar
3: Pistol
4: Shotgun
5: Uzi
6: Gauntlets
ESC: Main Menu




Known issues

Slight jerks have been noticed at certain points of the game. This will be fixed in a later version.

Resolution change has been disabled and locked at 1280x1024. A wide variety of resolutions will be available in a later version.




This thread will be used to discuss Mother's Den. If you need to ask something about an IntenseX tool such as the up-coming Intense Ai, please post it to the Intense Ai thread instead, for the sake of orginization .



Thank you all for waiting such a long time for this demo. We hope it will reach your high expectations and make it worth the wait!

Any feedback more than welcome!

Yours,
the Intense Illusions team

INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
123 Comments
Re: Intense Ai: Mother's Den [Re: mpdeveloper_B] #197832
01/05/07 23:14
01/05/07 23:14
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
@immersionfx, thanks man... and yeah, any non-programmer could have made this game using intenseX.

@Manslayer, I've set a requirement on the installer to run only if the machine has 512mb. It's a shame to hear it doesn't work properly.. Are you absolutely sure you have at least 512mb of physical ram in your system? Anyone else got the same error?

Btw, has anybody completed the demo yet? Even yet, has anybody completed it in nightmare? I know i can't

Cheers,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense Ai: Mother's Den [Re: LarryLaffer] #197833
01/05/07 23:35
01/05/07 23:35
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
The new version works now perfectly!
Many Machines -even if they have 512mb RAM- use up to 20Mb for Idontknowwhat and indicate on a system check less than 512 (e.g. 507...). It might help, if you can reduce the minimal RAM reqirements to 500Mb...or something around that.

WHEN WIIL IT BE THE DAY??? you know what I mean

Re: Intense Ai: Mother's Den [Re: Loopix] #197834
01/06/07 03:42
01/06/07 03:42
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
lol, it works now, and i love it, but i cant beat it because the savepoint i have has me with low health. i dont want to restart, but i guess ill have to...

Re: Intense Ai: Mother's Den [Re: lostclimate] #197835
01/06/07 06:15
01/06/07 06:15
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Something is going wrong with the dialogue system. After having choosen two options while talking to the 'brother', it becomes impossible to speak. I can press any number key I want, but 'I' am not replying the choosen texts anymore. Seems like a pretty big bug for a game that revolves around a story told by dialogues. Edit: Just found out it happens only after asking 'how are you feeling?' to the brother.

Other than that; I see awesome cinematics, very clean texturing, superb performance (no lag whatsoever) and a very very interesting AI, all thumbs up!

Cheers

Last edited by PHeMoX; 01/06/07 06:21.

PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Intense Ai: Mother's Den [Re: PHeMoX] #197836
01/06/07 08:13
01/06/07 08:13
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline
User
DavidLancaster  Offline
User

Joined: Nov 2004
Posts: 862
Australia
5/5 you guys rock! This is one well put together game.

May I ask, any advice how to get the synced lips with dialog? What software/plugins did you use? Any advice as to how to set up the bone animations on the face? Unless, after taking another close look, it looks like it's probably just well made mouth animations??? I can't tell

Thank you!

Last edited by DavidLancaster; 01/06/07 09:27.
Re: Intense Ai: Mother's Den [Re: DavidLancaster] #197837
01/06/07 16:12
01/06/07 16:12
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
there is only one problem with this game i will say,.... no headshots! grrr, it takes out one of the key elements of a first person shooter... oh well, its still great

Re: Intense Ai: Mother's Den [Re: lostclimate] #197838
01/06/07 17:02
01/06/07 17:02
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
just wondering... how'd u handle headshots? different entities? or get hitvertex and check if it was a head vertex??


~"I never let school interfere with my education"~
-Mark Twain
Re: Intense Ai: Mother's Den [Re: Germanunkol] #197839
01/06/07 17:12
01/06/07 17:12
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
sorta, you'd find a vertex somewere near the top of the head, and your do a check to see if the collision point was within a certain distance of that vertex

Re: Intense Ai: Mother's Den [Re: lostclimate] #197840
01/06/07 18:11
01/06/07 18:11
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
A localize damage system , like sof , would be a very useful feature; i would pay for that.

Re: Intense Ai: Mother's Den [Re: Mondivirtuali] #197841
01/06/07 18:22
01/06/07 18:22
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I played this demo again. Amazing. I really like the music at the end. The voices are amazing.

Great demo made by one programmer, 3 artists and a musician. Great team! Congratulation!


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