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SMEE 3.0 development announced! #198542
05/09/07 20:12
05/09/07 20:12
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
SMEE 3.0 development announced!

Hey everyone,

CodeNext Technology Staging Website

For those of you who know of or are owners of SMEE 2.0, you know what this post is all about . If not, you're in for a treat.

As of a few months ago, development has been underway to bring the formerly discontinued SMEE 3.0 project to market. This new release of the software is being built upon a new technology developed in-house called the CodeNext Technology. This technology uses XML and emerging standards to generate shader code based on very general user input. This means that users can very quickly and easily use the software to create shaders of their liking.

Right now, the product is at v3.0.67 and will be releasing a 3.1 closed-beta in the nearing future. This beta will be closed to a limited number of users to test and help us make sure it is ready for full-public release. I will be releasing more information soon on how to get in on the Beta. Beta testers will be able to get the software for a reduced price, but will be required to be active on our database and responsive to our prompts for feedback. There will be need to apply using an application I will make available soon.

Unlike to the original software and v2.0, 3.0 will follow a different pattern than previous steps. It will be released in two editions, Basic and Professional. Basic will only be able to use the built-in component library and will also be restricted in some other forms to what can be made. Professional will be a much more advanced editor and it will include tools for editing and authoring new components from within the editor as well.

The shader tool will come packaged with a set of "template" components in a library of sorts. These components will contain things like standard dynamic lighting, normalmapped lighting, fog, multitexturing, and more. Each component is standalone- and can be combined with other elements, for example you could combine normalmapping with a cubemap, fog, and a uv-scroll for movement all into one shader.

Below is a screenshot showing the current "test" component library, also with a basic shader assembled from core components. There are also "Complete" components that will combine a lot of common components together to create a more complex effect (for example, Complete: Normal Map contains: Common: Model, Common: Tangent Space, Common: UV Mapping, and VS Normal Map). All of these components have the ability to work with several components, for example, Complete: Normal Map and Complete: Environment Bump Mapping both will use VS Normal Map together because they both use the same normalmapping variables. This means that common code is reused between components, resulting in an already optimized shader.



Also, all of the components in the component library are written in XML, meaning it is easy to create your own components and for other users to release "packs" of components that others can combine into their own shaders without any coding skill.

Now, some screenshots (using the kindly released cyberdemon from the D3 mdl pack)
Specular-normalmapping:


Specular-normalmapping + envbump cube map




Best regards,
Daniel Niezgocki / Rhuarc

I no longer post on these forums, keep in touch with me via:
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47 Comments
Re: SMEE 3.0 development announced! [Re: D3D] #198572
05/22/07 05:05
05/22/07 05:05
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

Just curious Rhuarc, but are you thinking about having Sphere as the rendering preview inside SMEE3 (for those who own Sphere), as an optional feature?




I am considering the option. Since SMEE3 uses the native A6 engine renderer for its preview, it makes it very easy for it to support the Sphere plugin. This isn't top-priority right now, since the first aim is for out-of-the-box A6 compatibility. The Sphere preview renderer would be an additional bonus added after the main features are completed.

Cheers,
Rhuarc


I no longer post on these forums, keep in touch with me via:
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Re: SMEE 3.0 development announced! [Re: Rhuarc] #198573
05/22/07 07:24
05/22/07 07:24
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Cool stuff rhuarc. Keep the screens coming... they "please" me.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: SMEE 3.0 development announced! [Re: Stansmedia] #198574
05/22/07 15:29
05/22/07 15:29
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

they "please" me.



Should that disturb me?



-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: SMEE 3.0 development announced! [Re: Rhuarc] #198575
05/22/07 16:02
05/22/07 16:02
Joined: Aug 2004
Posts: 1,305
New York
PrenceOfDarkness Offline
Serious User
PrenceOfDarkness  Offline
Serious User

Joined: Aug 2004
Posts: 1,305
New York
Quote:


Quote:

they "please" me.



Should that disturb me?




very sick stuff lol

but uhh i was wondering if SMEE2 had a demo... it looks really nice, but is there any way to try before u buy?


"There is no problem that can't be solved with time and determination." -me
prenceofdarkness for instant messages on AIM.

Looking for a model designer
PLEASE, SEND ME A PRIVATE MESSAGE OR EMAIL IF YOU'RE INTERESTED.
Re: SMEE 3.0 development announced! [Re: Rhuarc] #198576
05/22/07 23:10
05/22/07 23:10
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Quote:

Quote:

they "please" me.



Should that disturb me?



-Rhuarc




The wink was uncalled for. I'm filing a restraining order.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: SMEE 3.0 development announced! [Re: Stansmedia] #198577
05/23/07 23:13
05/23/07 23:13
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

Quote:

Quote:

they "please" me.



Should that disturb me?



-Rhuarc




The wink was uncalled for. I'm filing a restraining order.




No restraining order can keep me from winking

-Rhuarc


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: SMEE 3.0 development announced! [Re: Rhuarc] #198578
05/24/07 03:48
05/24/07 03:48
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Are you really winking? Or is the smiley doing it for you.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: SMEE 3.0 development announced! [Re: Stansmedia] #198579
05/24/07 14:41
05/24/07 14:41
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline OP
Expert
Rhuarc  Offline OP
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Quote:

Are you really winking? Or is the smiley doing it for you.



Just the smiley, we promote smiley slave labor on these forums.


I no longer post on these forums, keep in touch with me via:
Linkedin.com
My MSDN blog
Re: SMEE 3.0 development announced! [Re: Rhuarc] #198580
05/24/07 21:09
05/24/07 21:09
Joined: Nov 2000
Posts: 1,534
hamburg
Samb Offline
Serious User
Samb  Offline
Serious User

Joined: Nov 2000
Posts: 1,534
hamburg
aww, I want a smiley-slave too
HEY! THERE IS ONE!!!

Re: SMEE 3.0 development announced! [Re: Samb] #198581
05/25/07 07:23
05/25/07 07:23
Joined: Aug 2006
Posts: 652
Netherlands
bstudio Offline
User
bstudio  Offline
User

Joined: Aug 2006
Posts: 652
Netherlands
Wow this is getting really off-topic,

anyway:
This is a verry nice tool and I will be looking forward to using it in practice (because i will buy it when it's out)


BASIC programmers never die, they GOSUB and don't RETURN.
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