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GameEdit - Public Beta - Win VC ++ 2005
#198990
10/25/07 18:45
10/25/07 18:45
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GameEdit - Public Beta - Win VC ++ 2005
Hey, Because of the complex development of GameEdit, I decided to make a public beta test of GameEdit. I made a level, include GameEdit and published it, so you'll be able to test, just by clicking on an exe file. There are included 2 levels, one interior and one outerior level, in which you can test GameEdit for functionality, workflow and bugs. I've opened a bug tracking system for the public beta at http://www.hawkgames.de/bug. Username = 3dgs, Password = 3dgs. Please sign the posts with your name, OR register with your own name and password (i would propose that for winning the price=)). In this bug-tracker I'll post updates and in around one week a demo of an in your project includable GameEdit. You can download the GameEdit beta here on the main page. If you registered with your own name, please select GameEdit executable in the project combobox in the upper right of the bug tracker homepage. A small introdution in the Control over GameEdit can be found here in english and here in germanAs a motivation to test, the person who posted the most bugs/good feature-wishes/work-flow comments etc. (at least 8-15), will win either a Standard Edition of Micrsoft Visual C++ 2005 - value: 350€ see: Features, price,[url=http://www.hawkgames.de/CDs.jpg ]cd's[/url] - with a Version of MSDN (see picture), or an architecture texture pack (value 30€) with over 300 Textures (sorry, you have to pay shipping). In this demo you'll be able to test the following features: - Terrain Editing (Shadow-Generator, Deformation, Painting on Multi-Texture Terrains, Paint on Heightmap)
- Material Editing (Create / Remove / Change Materials and Shaders in realtime)
- Entity Editing (Create / Remove / Change Objects and object settings in realtime)
- Map Editing (Change Fog / Sun and some more options)
- Statistics Function (Get statistics about your Game to improve the fps)
- Debug Functions (Debug Variables and Change Variables at runtime
- WDLV Support (Use the WDLV support of Gamestudio in realtime)
- Object Bunching (Create / Edit / Remove several objects at the same time)
So let's go, register at http://www.hawkgames.de/bug/ , download the offical beta of GameEdit and win a free Visual C++ 2005 Standard Edition. The Beta can be used for the next 14 days. If you don't want to register you can download the demo from http://www.hawkgames.de/demo.rar , but please help me to eliminate all bugs and to add all needed features. At last 3 new screenshots. A screenshot while bluring the terrain shadowmap [image]http://www.hawkgames.de/demo2.jpg[/image] place many entities at the same time [image]http://www.hawkgames.de/demo3.jpg[/image] edit materials and shaders (you can only see one material panel at the same time) [image]http://www.hawkgames.de/demo4.jpg[/image] Download a High-Res Trailer from http://www.hawkgames.de/GameEdit_Trailer.rar or see it via myvideo: http://www.myvideo.de/watch/2613872Greetings, Timo Stark
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Re: GameEdit - Public Beta - Win VC ++ 2005
[Re: ISG]
#199003
10/27/07 11:21
10/27/07 11:21
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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Just to improve it , and give ideas for Roadmap :
- painting grass, trees or objects (like some Unity terrain editor) - a slot to choose a projective shadows for objects : you can choose a (bitmap)for a palm tree for example , lot lot more fast than real shadwos like in the video (used in AAA games :Far Cry etc ...) - a panel with a list of today shaders ready to apply to models - a panel for a special Wind shader (apply it ot palm, grass etc ..) adjust direction , height min max , speed - a panel special weather to choose a cube map sky to transition and special effects you need for a special case : for example : Sunny day : sky cube blue, sun, light wind, good lightening Bad Day tempes : sky cuve with dar sky , some storm effects, strong wind , dar day, some dust pushed by wind on the floor in some parts of level
Is shaders and dynamic light integrated ? Does it support lightmaps for meshes/levels mixed with a specular or normal map ?
Does it have physic panel like NeoAxis engine ?
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Re: GameEdit - Public Beta - Win VC ++ 2005
[Re: TheExpert]
#199004
10/27/07 11:35
10/27/07 11:35
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Joined: May 2003
Posts: 567 Spain, Canary Islands
Felixsg
User
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User
Joined: May 2003
Posts: 567
Spain, Canary Islands
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The expert You see the video ant test the program many think's you tell are already You can report bug's and suggestion in the page for gameedit
Last edited by Felixsg; 10/27/07 11:39.
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Re: GameEdit - Public Beta - Win VC ++ 2005
[Re: Felixsg]
#199005
10/27/07 13:49
10/27/07 13:49
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Joined: Oct 2004
Posts: 1,856
TheExpert
Senior Developer
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Senior Developer
Joined: Oct 2004
Posts: 1,856
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Re: GameEdit - Public Beta - Win VC ++ 2005
[Re: frazzle]
#199007
10/28/07 11:22
10/28/07 11:22
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Anonymous
Unregistered
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Anonymous
Unregistered
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wow that look awesome!!
how much would it cost when it comes out???
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Re: GameEdit - Public Beta - Win VC ++ 2005
[Re: Felixsg]
#199008
10/28/07 16:46
10/28/07 16:46
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink

Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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wow, what a great program! is there a price for it yet, when will it be available? does it work with 3dgs, or is it a seperate program that can be used instead of 3dgs?
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: GameEdit - Public Beta - Win VC ++ 2005
[Re: Blink]
#199009
10/28/07 17:15
10/28/07 17:15
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Joined: Oct 2002
Posts: 4,753 Munich, Bavaria, South of Germ...
TripleX
OP
Expert
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OP
Expert
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
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@Fear: There will be three versions. One for conitec, that will be included into 3DGS. I don't know the needed version right now, but as long as you have this version, you won't have to buy anything. The other 2 versions will be sold by me, and - by contrast to the 3DGS version - will get more features in the future (like cutscene / particle / path / light managment editor). With the inexpensive (15-35€) version you won't be able to read/change the source code, with the expensive you'll be. @Blink: You can integrate GameEdit into your project by including one wdl file. You can normaly play your game, and than interrupt the game and edit the map-file ingame. @TheExpert: Thank you for your proposals 1) painting objects Already included. 2) List of todays shader, easy to implement Yes that was a very nice idea, which I implemented in a working session today. 3) weather / sky / wind control will be added in later versions. As already said, I've added a list of todays shaders (not completed atm) in GameEdit. You just have to select the wished shader out of a drop-down list, click the button "ADD" and you have the material + all needed events etc. in one of your project-wdl files. And the best: You wont have to restart to test the material. Just apply the action to a model and you'll see the shader without any restart or working pause.  --> without restart, edit new material  The next beta will be released today or tomorrow. best wishes, Timo Stark
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