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GameEdit - Public Beta - Win VC ++ 2005 #198990
10/25/07 18:45
10/25/07 18:45
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
GameEdit - Public Beta - Win VC ++ 2005

Hey,

Because of the complex development of GameEdit, I decided to make a public beta test of GameEdit. I made a level, include GameEdit and published it, so you'll be able to test, just by clicking on an exe file. There are included 2 levels, one interior and one outerior level, in which you can test GameEdit for functionality, workflow and bugs.

I've opened a bug tracking system for the public beta at http://www.hawkgames.de/bug. Username = 3dgs, Password = 3dgs. Please sign the posts with your name, OR register with your own name and password (i would propose that for winning the price=)). In this bug-tracker I'll post updates and in around one week a demo of an in your project includable GameEdit.
You can download the GameEdit beta here on the main page. If you registered with your own name, please select GameEdit executable in the project combobox in the upper right of the bug tracker homepage.

A small introdution in the Control over GameEdit can be found here in english and here in german

As a motivation to test, the person who posted the most bugs/good feature-wishes/work-flow comments etc. (at least 8-15), will win either a Standard Edition of Micrsoft Visual C++ 2005 - value: 350€ see: Features,price,[url=http://www.hawkgames.de/CDs.jpg ]cd's[/url] - with a Version of MSDN (see picture), or an architecture texture pack (value 30€) with over 300 Textures (sorry, you have to pay shipping).

In this demo you'll be able to test the following features:
  • Terrain Editing (Shadow-Generator, Deformation, Painting on Multi-Texture Terrains, Paint on Heightmap)
  • Material Editing (Create / Remove / Change Materials and Shaders in realtime)
  • Entity Editing (Create / Remove / Change Objects and object settings in realtime)
  • Map Editing (Change Fog / Sun and some more options)
  • Statistics Function (Get statistics about your Game to improve the fps)
  • Debug Functions (Debug Variables and Change Variables at runtime
  • WDLV Support (Use the WDLV support of Gamestudio in realtime)
  • Object Bunching (Create / Edit / Remove several objects at the same time)

So let's go, register at http://www.hawkgames.de/bug/ , download the offical beta of GameEdit and win a free Visual C++ 2005 Standard Edition.
The Beta can be used for the next 14 days.
If you don't want to register you can download the demo from http://www.hawkgames.de/demo.rar , but please help me to eliminate all bugs and to add all needed features.

At last 3 new screenshots.

A screenshot while bluring the terrain shadowmap
[image]http://www.hawkgames.de/demo2.jpg[/image]

place many entities at the same time
[image]http://www.hawkgames.de/demo3.jpg[/image]

edit materials and shaders (you can only see one material panel at the same time)
[image]http://www.hawkgames.de/demo4.jpg[/image]

Download a High-Res Trailer from http://www.hawkgames.de/GameEdit_Trailer.rar or see it via myvideo: http://www.myvideo.de/watch/2613872

Greetings,
Timo Stark
66 Comments
Re: GameEdit - Public Beta - Win VC ++ 2005 [Re: PadMalcom] #199040
11/28/07 11:09
11/28/07 11:09
Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
TripleX Offline OP
Expert
TripleX  Offline OP
Expert

Joined: Oct 2002
Posts: 4,753
Munich, Bavaria, South of Germ...
@Pad: Yes the demo is from the 12. November, and it was only released for 14 days (fixed date, much easier to program securly, and i didn't want to spend my time on a secure dating code).

I'll release a new beta soon, but atm i'm working on the converting to dll, because I want to release a C-Lite version. Unfortunalty the C-Lite compiler needs about 2 Minutes just to start GameEdit (on a relativly fast computer) instead of 5 seconds with WDL (absolutly daft and a big workflow minus for Lite-C in my opinion but okay...). Therefore I have to convert GameEdit to C++ / DLL code, which is very time consuming.

Re: GameEdit - Public Beta - Win VC ++ 2005 [Re: TripleX] #199041
11/29/07 10:06
11/29/07 10:06
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I am sorry to read that. That means Lite-C is unusable for real projects.

I hope you have more success with C++ and DLL to finish this.
You already put so much work into it. It would be a sad story
to let it die because of Lite-C.


Models, Textures and Games from Dexsoft
Re: GameEdit - Public Beta - Win VC ++ 2005 [Re: Machinery_Frank] #199042
02/22/08 04:01
02/22/08 04:01
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
is this ready for sale yet? i am really interested in this.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: GameEdit - Public Beta - Win VC ++ 2005 [Re: TripleX] #199043
02/23/08 04:43
02/23/08 04:43
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30...
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30...
I'm just curious why it can be written in C-script but can't in lite-C.

Re: GameEdit - Public Beta - Win VC ++ 2005 [Re: Frederick_Lim] #199044
02/23/08 10:31
02/23/08 10:31
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

I'm just curious why it can be written in C-script but can't in lite-C.




He already wrote why. It can be done but the compiler takes too long for compiling and even starting the game takes very much longer. Besides that some behaviours changed constantly during development of Lite-C and this needs workarounds.

Other problems are crashes of SED, much harder debugging because of less error messages. The using of pointers can create additional traps.

We have to face that Lite-C is no more a beginners language and has still some issues.


Models, Textures and Games from Dexsoft
Re: GameEdit - Public Beta - Win VC ++ 2005 [Re: Machinery_Frank] #199045
02/23/08 20:37
02/23/08 20:37
Joined: Aug 2002
Posts: 572
Toronto
MadMark Offline
User
MadMark  Offline
User

Joined: Aug 2002
Posts: 572
Toronto
TripleX - I have an eye on this thread, and am quite impressed with what you are showing so far. Amazing work, making an add-in that is what WED/MED should have been in the first place. I have been looking for an excuse to upgrade to A7, but just couldn't justify it. Now I will wait to see what comes of this venture with Conitec and how it all integrates and performs.

Honestly, had I not seen a demo and beta, I would have screamed TUSC. No offense intended, and you have demonstrated your skills, tenacity, and ability to deliver as promised.

Good work, and keep going!

Mark


People who live in glass houses shouldn't vacuum naked.
Re: GameEdit - Public Beta - Win VC ++ 2005 [Re: MadMark] #199046
03/01/08 19:15
03/01/08 19:15
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
is this available yet? i would really like to work with it.


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
Re: GameEdit - Public Beta - Win VC ++ 2005 [Re: Blink] #199047
03/13/08 23:18
03/13/08 23:18
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Tell me about it!


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: GameEdit - Public Beta - Win VC ++ 2005 [Re: Nowherebrain] #199048
03/27/08 16:07
03/27/08 16:07
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30...
Frederick_Lim Offline
User
Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30...
I'd like to know too. When this tool will be available.

Re: GameEdit - Public Beta - Win VC ++ 2005 [Re: Frederick_Lim] #199049
03/27/08 21:54
03/27/08 21:54
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
Blink Offline

Expert
Blink  Offline

Expert

Joined: Jan 2006
Posts: 2,157
Connecticut, USA
i am confused, it is for A6, right? I hope so!


My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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