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RUDI - the secret Christmas project #199334
12/17/07 19:30
12/17/07 19:30
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
RUDI - the secret Christmas project



"On the Night before Christmas Eve, something went wrong... and there is only one reindeer to make it alright."

TRAILER:
youTube

high quality trailer on my page:
RUDI game page

GALLERY:
click here to get to the gallery


The elves were about to deliver the last gifts to Santa Claus. Unfortunately, they didn't notice that all the toys got lost into the starry sky... now it is on you to collect all lost presents to save Christmas!

"RUDI" is an open source Christmas game. Experience fun and action in a living & graphically stunning world packed with passion and wonder, elves, sweet penguins, eskimo villages and lots of gifts to collect. Travel around the world with Rudi - the presents got lost everywhere. Each gift you collect adds a sleigh to your chain.. don't cross them! Santa will give you some delicious gingerbread cookies for every sleigh at the end of each level, so make sure to collect as many as possible!

Rudi is a game for everyone. Beginners can start promptly, without reading a manual. You will control Rudi with the cursor keys only. If you are a hardcore gamer, you will love it too, as some packets are really well-hidden and require a lot of skill to capture them.

As if that were not enough, we added a complete do-it-yourself game development workshop! Create your own games with the A7 game engine with ease and the help of this well-structured e-book. Learn about the development process, the game mechanics and its tricks. Code examples and pictures will guide you through it and make game development a pleasure.

One level demo featuring the Northpole will be released on Christmas Eve 2007.

Developed by Christian Behrenberg in association with trisymphony.com. We support the Creatice Commons, therefore we use some music done by Kevin MacLeod (incompetech.com) for the soundtrack. The game source is GPL licensed, the packed game distribution is free and the workshop is licensed under a Creative Commons license.

The game will be released on Christmas Eve 2007. So, further information will be added here. C&C are welcome. Please visit my site: http://www.christian-behrenberg.com

Cheers,
Christian
Last edited by HeelX; 12/17/07 20:22.
80 Comments
Re: NEW!!! RUDI v0.11 [Re: mpdeveloper_B] #199394
02/18/08 15:13
02/18/08 15:13
Joined: Feb 2007
Posts: 50
I
iuselitec Offline
Junior Member
iuselitec  Offline
Junior Member
I

Joined: Feb 2007
Posts: 50
there is an open source version of the gamestudio engine? sure, with the engine he can do anything he wants but he can´t use the GPL for anything he wants. you can´t combine open source and closed source (the engine) like that.

Re: NEW!!! RUDI v0.11 [Re: iuselitec] #199395
02/18/08 16:40
02/18/08 16:40
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

there is an open source version of the gamestudio engine?




Lol, no there's not.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: NEW!!! RUDI v0.11 [Re: PHeMoX] #199396
02/18/08 19:59
02/18/08 19:59
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
only the source code christian made is cc/gpl, the game itself is cc and the workshop i forgot.

Re: NEW!!! RUDI v0.11 [Re: broozar] #199397
02/18/08 20:26
02/18/08 20:26
Joined: Feb 2007
Posts: 50
I
iuselitec Offline
Junior Member
iuselitec  Offline
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I

Joined: Feb 2007
Posts: 50
well, i don´t really care but since you violate the GPL yourself you can´t expect others to adhere to it if they use your code.

if you don´t add an exception to the GPL then your code must not link non-GPL libraries. the engine isn´t GPL and linking to it is what your game does.

Re: NEW!!! RUDI v0.11 [Re: iuselitec] #199398
02/18/08 20:33
02/18/08 20:33
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Quote:

you can´t use the GPL for something like that. the gamestudio engine would have to be open source too. better look for a different license.




Why do you think that the gamestudio engine has to be open source, too?

The projects has been released in different versions:

  • RUDI v0.1 - freeware (the game is compiled as exe and the sources are protected - you can do whatever you like with it.. e.g. distribution)
  • RUDI v0.1 source code - ONLY the source code of the game is released under the GPL license. Nothing of the source code package is part of Gamestudio A7. You are able to run the game (with little modifications) even with the gamestudio demo oder the free Lite-C version. The fact, that you require a gamestudio version to run it doesn't necessarily implicate that Gamestudio is bundled with the source package. Since the game is written in Lite-C - which is similar to ANSI C - you can even go and port the game to Irrlicht or OGRE if you like.
  • RUDI workshop 0.1 - released "for free", but with a limited license which is to be found in the same document.
  • RUDI v0.11 - compiled contest version


Proof me wrong. I checked all available license models out there before I made a decision.

Really.. only the GAME code is open source. Not the game and the engine

Re: NEW!!! RUDI v0.11 [Re: HeelX] #199399
02/18/08 21:12
02/18/08 21:12
Joined: Feb 2007
Posts: 50
I
iuselitec Offline
Junior Member
iuselitec  Offline
Junior Member
I

Joined: Feb 2007
Posts: 50
ok! i didn´t know about your distributions with other licenses.

but the source of your game is quite useless with the GPL unless it gets ported to ogre or irrlicht (which probably is as much work as a rewrite). as soon as it gets used with gamestudio the GPL gets violated.

you have to modify the GPL and add an exception or use a different license.

gpl [Re: iuselitec] #199400
02/19/08 00:10
02/19/08 00:10
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline OP
Senior Expert
HeelX  Offline OP
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Quote:

but the source of your game is quite useless with the GPL unless (...) you have to modify the GPL and add an exception or use a different license.




Why is it useles? You can download the demo / free lite-C version, read the workshop and learn from it and use it - that is my goal and the goal of the GPL license.

I don't get your point. The game-code is open source. Not gamestudio. It would be no difference as if I would write a tiny script that just rotates an entity - the game under the term "progam" (which is released under GPL) defines JUST the game code. You can freely take the game-source and do whatever you like as long as you dont violate the GPL license. If you download the source and you have no valid copy of Gamestudio - it is up to you to get a gamestudio copy (at least the FREE Lite-C version OR the FREE Gamestudio DEMO). The GPL says:

Quote:

The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the
executable.




All this is included in the RUDI source code package. As stated before, the term "free software" in this case is related to the game, not the engine.

Anyways, I will put an extra notice into the readme about that stuff into the next source archive file.

Re: gpl [Re: HeelX] #199401
02/19/08 11:04
02/19/08 11:04
Joined: Feb 2007
Posts: 50
I
iuselitec Offline
Junior Member
iuselitec  Offline
Junior Member
I

Joined: Feb 2007
Posts: 50
once you run your code with the engine, the engine dll runs in the same address space and so is considered part of the same program by the GPL.

the users won´t be allowed to distribute any project that includes a running binary made out of (parts of) your code. so what´s the point of using your code?

Re: gpl [Re: iuselitec] #199402
02/19/08 11:36
02/19/08 11:36
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Quote:

once you run your code with the engine, the engine dll runs in the same address space and so is considered part of the same program by the GPL.




Interesting. But what about the adress space of MS windows? If that would be true then GPL could not exist at all.


Models, Textures and Games from Dexsoft
Re: gpl [Re: Machinery_Frank] #199403
02/19/08 11:50
02/19/08 11:50
Joined: Feb 2007
Posts: 50
I
iuselitec Offline
Junior Member
iuselitec  Offline
Junior Member
I

Joined: Feb 2007
Posts: 50
Quote:

However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.




the GPL contains a system library exception.

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