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Do Not Read This Thread (videos and screens) #199410
12/18/07 12:35
12/18/07 12:35
Combat.jpg
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
Do Not Read This Thread (videos and screens)

The first thing everyone wants to see in a showcase thread:

[image]http://www.churness.com/axys/Screenshots/combat%2018-12-07.jpg[/image]

[image]http://www.churness.com/axys/Screenshots/MI%20(0).jpg[/image]

[image]http://www.churness.com/axys/Screenshots/combat%2018-12-07%20(1).jpg[/image]

[image]http://www.churness.com/axys/Screenshots/MI%20(1).jpg[/image]

I present to you the combat code I've been working on since September 2007:

Glorious combat commentary

This hasn't been an overnight transformation of my skills it's been hard work for several years, since publishing Axys I've worked on a few other things which involve quite a similar mechanic. Something I forgot to mention was the head/torso turning towards friendly and enemy combatants. I'm also keen to implement the soft shadow code JCL recently spoke of, I need to have a look at his code more but if anyone has a working demo I'd love to get my hands on it. Does it work in c-script?

Does anyone remember Biyu Biyu Rocket (BBR) and the highly esteemed Eric Nadeau? Both myself and Eric loving TP when it was first released last year, wanted to develop a game which involved a mechanic similar to Ocarina. We worked hard on it for around 6 months but it never came to completion because we simply didn't have the resources to obtain the character models with animations of a quality that would work. We ended up using alot of BBR resources which Kalin magnificantly made. You may see the trailer we put together here:

David and Eric prototype

In an effort to make something from nothing, I managed to use the resources from this project and attempted a quick casual game. The state of the actual game at this point in time will remain unknown however you may view some footage of it here:

2D Action RPG trailer

Vincent Foster, aka AlienHeretic is a great modeller/animator with reasonable rates, he has allowed me to use many of his resources in developing this combat code and I recommend his services to anyone wanting.

Loopix is a fantastic contributor on these forums and I'd like to thank him for his trees, grass and MistyMood contributions especially.

Ventilator is always a favourite of mine, he made the lightmapping and supertrace plugin and he's a hero for that.

My advice to anyone new to using gamestudio, if you post your work on this forum it will be criticised and there's nothing you can do about it. If your first project is the worst looking in the entire world then you have achieved and created something. There are two outlooks on one's work that I tend to see crop up, one is a blind sense of achievement, it's when some people really believe that the 'bad' work they've produced is God's gift to mankind, and the other is when you post your work and your first feedback is negative it's easy to feel like giving up, thinking that what you've achieved is worth the crits given to it.

In one breath you don't want to blindly believe that your work is great and really isn't, it really shows when someone believes that. On the other hand don't get down about the crits and what your work fails to be. It's about comparing your work, when you compare your first game project to commercial products out there it simply doesn't meet the standard. You got to realise that gaining the skills and experience to produce the level of quality you see in commercial games takes alot of time, frustration and hard work. Everytime you work on something new don't look at what it fails to be but look at what you've achieved and learnt, because as long as you keep trying and keep learning you will keep getting better and better and that is the path to success. You have to believe in yourself because it is highly unlikely the people around you will.

These are some older projects I worked on a while ago and hence a lower quality showcase.

Turnbased combat prototype

Oblivion interaction prototype

I wanted to make a physics interaction with objects similar to Oblivion, however at the time A6 physics engine wasn't perfect and objects that were too thin or too small easily fell through geometry. Using some Frank Geppert models <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

The worst game I ever made:

[image]http://www.churness.com/axys/Screenshots/oldgame.jpg[/image]
40 Comments
Re: Do Not Read This Thread (videos and screens) [Re: Pappenheimer] #199440
03/19/08 01:26
03/19/08 01:26
Joined: Jan 2008
Posts: 9
tonyvans Offline
Newbie
tonyvans  Offline
Newbie

Joined: Jan 2008
Posts: 9
Thank you, and my friends thank you, I was driving them nuts trying to figure that out. keep up the good work. I hope to be that good one day


GameStudio A7.07 Commercial
Re: Do Not Read This Thread (videos and screens) [Re: tonyvans] #199441
03/19/08 04:40
03/19/08 04:40
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Thanks for your kind words tonyvans, hope all the best for your game dev ventures.

Re: Do Not Read This Thread (videos and screens) [Re: DavidLancaster] #199442
03/19/08 06:37
03/19/08 06:37
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Frederick_Lim Offline
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Frederick_Lim  Offline
User

Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
Hi, is the code written in C-script or lite-C? I am interest to buy it for learning.

Re: Do Not Read This Thread (videos and screens) [Re: Frederick_Lim] #199443
03/19/08 10:06
03/19/08 10:06
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
I would also be interested in the code for your side scroller jump n run If you sell it, pls send me pm how much you would take for it.


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Do Not Read This Thread (videos and screens) [Re: DavidLancaster] #199847
04/01/08 14:32
04/01/08 14:32
Joined: Apr 2008
Posts: 3
W
wh06 Offline
Guest
wh06  Offline
Guest
W

Joined: Apr 2008
Posts: 3
Man, good stuff, unfortunately i'm only able to watch snippets of ur vids, cuz i'm on dial-up, lame, but man, u've prlly heard a thousand times, but ur stuff is really impressive, and when i first watched ur video of ur combat system, i couldn't believe stuff like that could be achieved with this program. pretty impressive, and after watching the video of ur 2d platformer,the whole thing , it was pretty inspiring, since i'm wanting to make one myself...but i think i'm a lil ways from that, still much for me to learn, but yah, good stuff man, and good luck on any future projects.

Last edited by wh06; 04/01/08 14:36.
Re: Do Not Read This Thread (videos and screens) [Re: ello] #202673
04/16/08 13:26
04/16/08 13:26
Joined: Apr 2008
Posts: 2
Germany, NRW
SilverDrag0n Offline
Guest
SilverDrag0n  Offline
Guest

Joined: Apr 2008
Posts: 2
Germany, NRW
2D-Action-RPG: is this the work of the acknex engine??

Re: Do Not Read This Thread (videos and screens) [Re: SilverDrag0n] #202958
04/18/08 13:03
04/18/08 13:03
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Is that a question or a statement in disguise? \:D

It's A6 \:\)

Re: Do Not Read This Thread (videos and screens) [Re: DavidLancaster] #215763
07/13/08 10:27
07/13/08 10:27
Joined: Jul 2008
Posts: 191
M
MDMDFSS Offline
Member
MDMDFSS  Offline
Member
M

Joined: Jul 2008
Posts: 191
*EDIT*

Re: Do Not Read This Thread (videos and screens) [Re: MDMDFSS] #215784
07/13/08 12:40
07/13/08 12:40
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Thanks for your kind words.

You're posting in the wrong forum, best to delete your post here and repost it here:

http://www.coniserver.net/ubb7/ubbthreads.php?ubb=postlist&Board=9&page=1

Re: Do Not Read This Thread (videos and screens) [Re: DavidLancaster] #217468
07/23/08 10:06
07/23/08 10:06
Joined: Jul 2008
Posts: 56
I
iam_ufo973 Offline
Junior Member
iam_ufo973  Offline
Junior Member
I

Joined: Jul 2008
Posts: 56
Hey david i really apreciate your hard work!
Can you please help here http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=217134#Post217134

Thanx

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