Yes, the detail is great but their is a serious issue I saw.
The fps is heavily lagged on my system but thats to be ecpected.
The issue is directly related to level design where you did not acurately place the blocks but rather, overlapped them causing the textures of some elements to 'flicker' in and out of camera view depending on distance and angle to the camera.
This for me, ruined the result and I point it out to you so that you may reconsider your level designing to give clean results in future publications.
Otherwise, it is the best visualisation in GStudio I have seen