i found some relevant d3d texture state code.. g_App.GetDevice()->SetRenderState(D3DRS_SRCBLEND,D3DBLEND_ZERO); //blend factors g_App.GetDevice()->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_SRCCOLOR); but i dont know how the translates to gamestudio,.. Jcl? are you out there?