thanks it does work.
but there is no way to me to use coordinates based on this type of entity definition?
 Code:
entity shotgun_onscreen{  
type = <shotgun.mdl>; 	
layer = 2; // display above view entities with layer 1 	
flags = visible;// visible on screen from the start 	
view = CAMERA; // same camera parameters as the default view albedo = 50; // gouraud shading from sun position 	
x = 100; // place 100 quants ahead of the view 	
y = -50; // 50 to the right 	
z = 0; // and center vertically
}


SECOND QUESTION
can I animated an entity like mentioned above?

because if both of this question the answers in no, them I´ll cannot use it, since i need to the entity "shotgun_onscreen" be animated.

thanks

Last edited by DestroyTheRunner; 03/31/08 12:52.