thanks it does work.
but there is no way to me to use coordinates based on this type of entity definition?
entity shotgun_onscreen{
type = <shotgun.mdl>;
layer = 2; // display above view entities with layer 1
flags = visible;// visible on screen from the start
view = CAMERA; // same camera parameters as the default view albedo = 50; // gouraud shading from sun position
x = 100; // place 100 quants ahead of the view
y = -50; // 50 to the right
z = 0; // and center vertically
}
SECOND QUESTIONcan I animated an entity like mentioned above?
because if both of this question the answers in no, them I´ll cannot use it, since i need to the entity "shotgun_onscreen" be animated.
thanks