i still don't understand how this works.
i have an effect which uses 3 texture stages:
colormap
detailmap
shadowmap
the shadow map does only contain shadows and no lighting information (white = no shadow, black = shadow). so i use modulate and not modulate2x.
for older cards i would like to render the shadow map in a second pass.
i enabled alpha blending and tried all
SrcBlend
DestBlend
combinations but nothing worked properly. what exactly is the source and what the destination? what do i have to set as colorop in the second pass? how does rendering such an effect in two passes work? do i need an alpha channel?