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Re: 100 lines contest
[Re: FBL]
#199640
03/31/08 17:28
03/31/08 17:28
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Joined: Jul 2001
Posts: 6,904
HeelX
OP
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OP
Senior Expert
Joined: Jul 2001
Posts: 6,904
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Re: 100 lines contest
[Re: FBL]
#199650
03/31/08 17:58
03/31/08 17:58
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Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
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Senior Expert
Joined: May 2002
Posts: 7,441
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while(1)
{
temp++;
if (temp > 23)
{
temp = 42;
}
wait (1);
}
i would prefer if this counted as 3 lines and if it really were a 100 semicolon contest because after having a look at pong.c i fear it would be very hard to do anything fancy if this counts as 5. :p can all files of the lite-c include directory be used? or only acknex.h?
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Re: 100 lines contest
[Re: George]
#199687
03/31/08 23:58
03/31/08 23:58
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Joined: Jul 2001
Posts: 6,904
HeelX
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OP
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Posts: 6,904
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I asked about having datafiles because I would like to store some data as binary file (or ascii file, it doesnt matter) to save some data which is connected to a certain timetable.
[EDIT] Other question: has any datafile to be readable (ascii files vs. binary files if not a gamestudio format)?
Last edited by HeelX; 04/01/08 00:10.
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Re: 100 lines contest
[Re: George]
#199730
04/01/08 08:36
04/01/08 08:36
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Joined: Oct 2004
Posts: 900 Lgh
rojart
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User
Joined: Oct 2004
Posts: 900
Lgh
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External files are ok, as long as they don't contain code. You can use full sized levels, sound, music, graphics, etc but not h, fx, resource files, etc. George: But I can add fx file as effect = "..."; string code, right?
Last edited by rojart; 04/01/08 08:38.
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Re: 100 lines contest
[Re: DestroyTheRunner]
#199750
04/01/08 09:36
04/01/08 09:36
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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reminds me on the "20 liners contest" in the good old "64'er" magazin.
,gri
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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