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Re: spray direction [Re: prog] #201825
04/11/08 11:57
04/11/08 11:57
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Hm. Is the key already used for another action?
You can try this:
 Code:
function create_px()
{
while(key_pressed(50) == on)//number of the key, see: manual: key_mapping
{
vec_set(temp,vector(20,0,0));
vec_rotate(temp,(plBiped01_entity.pan);
vec_add(temp,(plBiped01_entity.x);
effect(effect_x, 1, temp, nullvector);

wait (1);
}
}


Re: spray direction [Re: Pappenheimer] #201828
04/11/08 12:16
04/11/08 12:16
Joined: Apr 2007
Posts: 83
prog Offline OP
Junior Member
prog  Offline OP
Junior Member

Joined: Apr 2007
Posts: 83
No smoke effect is seen...using the above mentioned code..

Re: spray direction [Re: prog] #201835
04/11/08 12:37
04/11/08 12:37
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
function create_px()
{
while (1)
{
add here:if(key_m)
in case it should be called only a single time, add this: while(key_m){wait(1);}
add here:{
vec_set(temp,vector(20,0,0));
vec_rotate(temp,(plBiped01_entity.pan);
vec_add(temp,(plBiped01_entity.x);
effect(effect_x, 1, temp, nullvector);
add here:}
wait (1);
}
}
don't (!) remove this line:on_m = create_px;


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