4 registered members (ozgur, Ayumi, VHX, monarch),
1,161
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Player Physics?
[Re: fastlane69]
#20004
01/09/04 07:59
01/09/04 07:59
|
Joined: Apr 2003
Posts: 111 france
seb_dup1
Member
|
Member
Joined: Apr 2003
Posts: 111
france
|
Quote:
The newton engine is free (?) and is compatable with A5 (?). I put question marks cause I'm not 100% sure on both those facts, but if you want physics without the 3DGS PE, you should look at the Newton Physics Engine threads.
The Newton engine is free and compatible with A5.51, A5.551 and A6.xx,all comercial version or better.
NB: Newton wrote :"I did not test it on versions lower than comercial but it should work fine" .
|
|
|
Re: Player Physics?
[Re: fastlane69]
#20007
01/21/04 23:53
01/21/04 23:53
|
Joined: Aug 2003
Posts: 275 Germany
kopitzki
Member
|
Member
Joined: Aug 2003
Posts: 275
Germany
|
In Antwort auf:
a) what is your gravity set to? (ph_setgravity) b) what is your elasticity set to? (phent_setelasticity) c) do you have any of the corrections set and what to? (phent_setmasspeed and ph_setcorrections)
gravity is set to nullvector (the model being pulled down by phentaddforcelocal to feet: no other way because the other models have no gravity), elasticity to 50,10, (because I want the player to bounce off walls) and the corrections to default, and maxspeed to some feasible limits (I guess 500 and 500); Do these settings have any terrible effect on my model's behavior?
|
|
|
|