would like to pick up your thread, fastlane,
my player code includes
while(1)
{
phent_enable(my,0);// disable physics
inputmove();//ent_move player, can be replaced by addforcelocal after phentenable
anime();// defining the animating frames of the model
phent_enable(my,1);// enable physics
wait(1);
}

all works fine, even ent_move when physics are disabled - but:
the model shows fine smooth physics behavior only with ph_type SPHERE (some force constantly pulling down the feet), with a ph_type BOX set it starts getting shakybumpingbouncy - especially with collisions - like a BOX. When set to SPHERE it doesn't fit through doors anymore. So how do you make the model stick firmly to the ground while running its animation frames and moving it?