In Antwort auf:


a) what is your gravity set to? (ph_setgravity)
b) what is your elasticity set to? (phent_setelasticity)
c) do you have any of the corrections set and what to? (phent_setmasspeed and ph_setcorrections)





gravity is set to nullvector (the model being pulled down by phentaddforcelocal to feet: no other way because the other models have no gravity), elasticity to 50,10, (because I want the player to bounce off walls) and the corrections to default, and maxspeed to some feasible limits (I guess 500 and 500);
Do these settings have any terrible effect on my model's behavior?