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"Gears of Torque" TGEA demo
#200059
04/02/08 12:36
04/02/08 12:36
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Joined: Sep 2005
Posts: 980 Aue, Sachsen, Germany
Wicht
OP
User
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OP
User
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
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Hi TGEA (Torque Game Engine Advanced) shows a Gears-of-War-Level. I'm very impressed. Watch the Video Any chance to do this with A7/Lite-C ??? Moderators: Move this topic to "Tools" if you want... no problem...
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Re: "Gears of Torque" TGEA demo
[Re: Scorpion]
#200065
04/02/08 12:57
04/02/08 12:57
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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sorry but i don't see anything awe-inspiring.
frank knows i say "a7 could do it" a lot and we have a few disagreements as to how much should be integrated into the engine and how much should be left to the user, but this here is nothing special and could be done with very little programming work ( <100 lines contest, anyone? perhaps something similar. no joke*) and is mostly a matter of artwork.
characters don't even cast shadows.
it is nice, though, and should set an example to some to rely more on art and less on integrated shaders.
julz
*jcl said the standard include files that come wtih gs don't count towards line-count.
Formerly known as JulzMighty. I made KarBOOM!
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Re: "Gears of Torque" TGEA demo
[Re: Machinery_Frank]
#200067
04/02/08 13:01
04/02/08 13:01
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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I'm not impressed either, but not because it doesn't look good in terms of level design or the 3d model. The resolution of certain things is a bit low, like the trees for example. The little gameplay that is shown is quite horrible, but visually it's looking not bad. Now before you say this is nitpicking take a look at Gears of War itself and you'll see that it's not on the same level. Especially the post-processing shaders are missing. By the way, is there somewhere a higher resolution movie with this for download? Perhaps part of why it looks low-res is because of the video resolution. Scorpion: Can you compile such a level for the community and make a video of it? If you provide us with the art or a exported version of the level, sure why not? I'm not sure if it would run 'out of the box' or need adjustments to get good fps, but basically it shouldn't be impossible. Needless to say someone should do this to prove it I guess.
Last edited by PHeMoX; 04/02/08 13:04.
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Re: "Gears of Torque" TGEA demo
[Re: JibbSmart]
#200068
04/02/08 13:03
04/02/08 13:03
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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ok, maybe Julz can compile such a level.
I agree with JulzMighty that this level looks good because of the artworks. But I already mentioned the shadows above.
Even Scorpion (he just told this would be possible in A7) asked in a thread this question: "btw...is there already some kind of shadowmapping that could used in a7..with acceptable results? and if not(I guess so? )..."
This means he is aware of the shadow problems. So I would like to see it. I mean: shadows and shaders at the same time, normal-mapping, bloom, hdr, vegetation, a big level with good scene-management. And please remember the render-speed of the small venice-demo with only a watershader without transparency.
Models, Textures and Games from Dexsoft
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