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"Gears of Torque" TGEA demo #200059
04/02/08 12:36
04/02/08 12:36
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline OP
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Wicht  Offline OP
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Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
Hi

TGEA (Torque Game Engine Advanced) shows a Gears-of-War-Level.
I'm very impressed.

Watch the Video


Any chance to do this with A7/Lite-C ???


Moderators: Move this topic to "Tools" if you want... no problem...

Re: "Gears of Torque" TGEA demo [Re: Wicht] #200061
04/02/08 12:41
04/02/08 12:41
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Wow, I am really impressed. Look at the shadows everywhere! The level is big and open and shaders look impressive.

I did not know that TGEA is that good. I am almost converted \:D


Models, Textures and Games from Dexsoft
Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200062
04/02/08 12:44
04/02/08 12:44
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Germany
Hm its good...but somehow I'm not that impressed by it!

and yeah i think its also possible with a7...just wondering how much fps you would get...

Re: "Gears of Torque" TGEA demo [Re: Scorpion] #200064
04/02/08 12:49
04/02/08 12:49
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Scorpion: Can you compile such a level for the community and make a video of it?


Models, Textures and Games from Dexsoft
Re: "Gears of Torque" TGEA demo [Re: Scorpion] #200065
04/02/08 12:57
04/02/08 12:57
Joined: Mar 2006
Posts: 3,538
WA, Australia
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JibbSmart Offline
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JibbSmart  Offline
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Joined: Mar 2006
Posts: 3,538
WA, Australia
sorry but i don't see anything awe-inspiring.

frank knows i say "a7 could do it" a lot and we have a few disagreements as to how much should be integrated into the engine and how much should be left to the user, but this here is nothing special and could be done with very little programming work ( <100 lines contest, anyone? perhaps something similar. no joke*) and is mostly a matter of artwork.

characters don't even cast shadows.

it is nice, though, and should set an example to some to rely more on art and less on integrated shaders.

julz

*jcl said the standard include files that come wtih gs don't count towards line-count.


Formerly known as JulzMighty.
I made KarBOOM!
Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200067
04/02/08 13:01
04/02/08 13:01
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Posts: 8,177
Netherlands
I'm not impressed either, but not because it doesn't look good in terms of level design or the 3d model.

The resolution of certain things is a bit low, like the trees for example. The little gameplay that is shown is quite horrible, but visually it's looking not bad. Now before you say this is nitpicking take a look at Gears of War itself and you'll see that it's not on the same level. Especially the post-processing shaders are missing.

By the way, is there somewhere a higher resolution movie with this for download? Perhaps part of why it looks low-res is because of the video resolution.

 Quote:
Scorpion: Can you compile such a level for the community and make a video of it?


If you provide us with the art or a exported version of the level, sure why not? I'm not sure if it would run 'out of the box' or need adjustments to get good fps, but basically it shouldn't be impossible. Needless to say someone should do this to prove it I guess.

Last edited by PHeMoX; 04/02/08 13:04.

PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: "Gears of Torque" TGEA demo [Re: JibbSmart] #200068
04/02/08 13:03
04/02/08 13:03
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
ok, maybe Julz can compile such a level.

I agree with JulzMighty that this level looks good because of the artworks. But I already mentioned the shadows above.

Even Scorpion (he just told this would be possible in A7) asked in a thread this question:
"btw...is there already some kind of shadowmapping that could used in a7..with acceptable results? and if not(I guess so? )..."

This means he is aware of the shadow problems. So I would like to see it. I mean: shadows and shaders at the same time, normal-mapping, bloom, hdr, vegetation, a big level with good scene-management.
And please remember the render-speed of the small venice-demo with only a watershader without transparency.


Models, Textures and Games from Dexsoft
Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200069
04/02/08 13:06
04/02/08 13:06
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Posts: 8,177
Netherlands
Did you see the 'Warehouse' demo too? It's not perfect, but it does have very nice lighting and shadows and runs at very acceptable speeds on my PC. I think if one were to add some nice models with better animation and perhaps additional shaders it could very well look even better.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200070
04/02/08 13:09
04/02/08 13:09
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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actually i am not impressed either. :p are those shadows realtime? doesn't look like it. the character doesn't seem to get affected by shadows but maybe i didn't see it properly because of the bad video quality.

Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200073
04/02/08 13:11
04/02/08 13:11
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
omg did i sound a bit too braggy? I don't have the time nor the models/textures for such a demo...

But really look at the ressources we have: Bloom shader, metal shader and all kind of normal and env shading. And we have got also a powerful scripting system... so there is nothing this engine does not have.(and what I see by dexsoft and sometimes in the showcase the user are doing really great work with models, too)
The biggest problem would be 'real' shadowmapping. because there was nothing done( that was contributed) in a quality could be used in a game. but it _can_ be done in this engine!

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