omg did i sound a bit too braggy? I don't have the time nor the models/textures for such a demo...

But really look at the ressources we have: Bloom shader, metal shader and all kind of normal and env shading. And we have got also a powerful scripting system... so there is nothing this engine does not have.(and what I see by dexsoft and sometimes in the showcase the user are doing really great work with models, too)
The biggest problem would be 'real' shadowmapping. because there was nothing done( that was contributed) in a quality could be used in a game. but it _can_ be done in this engine!