I absolutely agree with the last few posts, especially with Broozar and WhyDoIDie. Just ask a random artist to import a model into A7 and apply a decent shader plus tweaking the material until it looks good. He will fail.

So what remains? A bunch of Lite-C fans. Did you read the website from Conitec? They advertise Lite-C as something similar like C++ but call it a bit more easy. They admit that it almost became C++. So an ambitious programmer could also use the little remaining step and program Ogre, Irrlicht, TV3D (very easy to code) or C4.

I agree with you (fogman, William and more) if you say: "It can be done in A7". I know that. I know about plugins like Sphere, Ventilators tool and more. I know about custom shaders more or less useful.
But this is not my point. With the same amount of coding you can integrate all that into Irrlicht, Ogre, TV3D or C4. You could even make it with notepad, OpenGL and a free compiler.

The excuses like "give me the artwork, and I'll do" are somewhat funny. There are many artworks available at 3drt, TS, Gamebeep, Dexsoft and more. Many of them are even free. And if somebody starts with a promising project, then I am willing to sponsor more free stuff.
So just do it. No more excuses. Start and make it!


Models, Textures and Games from Dexsoft