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Re: "Gears of Torque" TGEA demo
[Re: ello]
#200244
04/03/08 08:09
04/03/08 08:09
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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frank, you should be able to create such levels already with your skills. appying shaders is not the problem, those are already in the a7 library Thanks Ello. But how do I apply shadows (even if they are only static) in such a big outdoor level like they did in the demo? How can I setup the scene-management to display big levels like this with good performance? Is there really a bloom shader in the official download version of A7? I did not find it.
Models, Textures and Games from Dexsoft
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Re: "Gears of Torque" TGEA demo
[Re: Machinery_Frank]
#200246
04/03/08 08:25
04/03/08 08:25
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Joined: Oct 2007
Posts: 5,210 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
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not sure if it's the one but there is one at <GameStudio Directory>\code\pp_bloomblur
3333333333
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Re: "Gears of Torque" TGEA demo
[Re: Machinery_Frank]
#200252
04/03/08 09:06
04/03/08 09:06
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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Meh, it seems that the art is the key to victory. I know how much art this kind of scene requires and how long and hard it is. I could say the same about your works if I would be that ignorant or arrogant. ignorant and arrogant? Wow. I'm not either, I'm pretty open. It's true that I may not be able to create such artwork, without some help, but I know that the scene there is nothing, but great and clever use of artwork and shaders. There is no A.I. or other advanced programming, at least I didn't see any. Tell me if I'm wrong. Now, let's not make this as an flamewar/fight and deal my critics like a man. It's not your game or anything.
"Yesterday was once today's tomorrow."
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Re: "Gears of Torque" TGEA demo
[Re: Quad]
#200256
04/03/08 09:11
04/03/08 09:11
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Joined: Oct 2003
Posts: 827 22�21'24"N 114�07'30"E
Frederick_Lim
User
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User
Joined: Oct 2003
Posts: 827
22�21'24"N 114�07'30"E
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This pp_bloom is really nice and much better than the one come with A7. I just curious as Conitec is in game tool industry over a decade, what is the obstacle to copy the idea from other tool makers like Unity, S2, BV, etc....and Blade3D is catching up... Lack of money or lazy
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Re: "Gears of Torque" TGEA demo
[Re: Inestical]
#200258
04/03/08 09:20
04/03/08 09:20
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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..but I know that the scene there is nothing, but great and clever use of artwork and shaders. There is no A.I. or other advanced programming, at least I didn't see any. Tell me if I'm wrong. No, you are not wrong. This might be true. I also don't see AI and such. But you missed the topic. This is not a game. It is a video of an unfinished demo. Just ask yourself is there any advanced AI in the official Conitec warehouse demo or in the venice demo?
Models, Textures and Games from Dexsoft
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Re: "Gears of Torque" TGEA demo
[Re: Machinery_Frank]
#200259
04/03/08 09:28
04/03/08 09:28
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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Just ask yourself is there any advanced AI in the official Conitec warehouse demo or in the venice demo? Propably not. But AI is not only thing counted as advanced programming. To me, I still ain't impressed. It has great graphics. So what, there is shop near me with the same quality and better. It's propably just me, but if I put up demo, even tech demo, it should show at least that everything is balanced. Great graphics means great programming. Great programming should always mean great graphics. The demo shows great graphics, but not great programming. Let it be unfinished or not. I hope you catch my drift
"Yesterday was once today's tomorrow."
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