Originally Posted By: PHeMoX
Often is really seems to me you don't want to make games...apart from the fact that most people here have little skills to begin with. I'm not talking about making single textures or models, I'm talking about making actual games...


Phemox, did you talk about yourself here?
Wicht made a complete shooter game without usage of templates and contributed it for a contest with moving elevators, weapons to pick up, switches for the doors and more.
Broozar made games as well and contributed to many projects like the last christmas project from HeelX.

I programmed, modelled and made level design for Dexon Knight, Betti and other games. I created even some simple shaders.

So this statement was a bit off.


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I really don't understand how people can buy an engine like this and just sort of hope that 'someday' it will become a AAA competing thing, more or less assuming it will have the infamous 'make game' button.


You cannot understand? I try to explain. All of us bought this engine several years ago. The advertising of the web-page mentioned all the features you need to make a competing game at this time. Then we were in hope that it will involve over time.

No we have experience with it and we have work-in-progress projects (like we have at Dexsoft). So it is hard to just switch to another one.

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I thought you had a torque license?


No, you mix this up with another person. I only work sometimes with the demo, with Constructor or with the trial version of Showtool. But maybe I buy TGEA anytime in the future.


Models, Textures and Games from Dexsoft