If I may summarize your point Frank?
Ok, thanks:
- You are impressed by the huge outdoor level shown in the video
- You are impressed by the quality of the artwork (models, textures etc.)
- You agree that there are no real-time shadows and that fps doesn't matter as this is only "leaked" through from GG internal
- You want somebody to do this with Gamestudio but with real-time shadows and good fps?

I cannot follow you in that aspect but I guess that is not the real point in this discussion, which, by the way, turned into a personal bashing thread on the level of a kindergarten argument.
I agree very much with you in your last reply Frank. The right engine is always, and I'd like to stress this, the one you like most and which fits your needs most. However one should never stop trying out new things (imho).
I also agree that Gamestudio might not be the most artist-friendliest engine around. You need some scripting knowledge to apply a shader (afaik) and you need to tweak some values etc. to get the right result.
Plus you have no instant visual feedback, well ok in MED you can apply some material settings and even load a shader but alleged it looks different than when using the engine. But I have no experiences here.
At the moment I personally cannot work with A7 as much as I would like to (writing Abitur at the moment) but I also see some things which could be improved further.
Still lets take all a deep breath and let this settle for a while. There is no use in asking what who did in which project. If a user says he has experience and can tell from that, why not let him speak?
Oh and before anyone asks: No I haven't finished any project with Gamestudio yet.
