Ok , lets put this into perpective. There are a lot of tin heads here who are saying that adding shaders with gamestudio and all that other nice stuff me , frank and a couple others are asking for is cake , that it's only a couple of lines of code here and there. Well , please prove us wrong , I would be happy to have you people create a torque type shader interface for gamestudio , with support for all the base shaders that work on a wide range of video cards , with shader fallback for shader 3,2,and 1 , and if possible even to fallback to no shader and just model and diffuse texture if the card doesnt have shaders. And have this awesome system integrate into gamestudio , shaders and the like throw gui system and save settings on the click of a button. This , is , according to you all , only a couple of lines of code here and there , then why not provide us with this couple of lines of code since your all programmers and thats what you do ?

Every single plugin for Gamestudio that has been done , from sphere , to InstenseX , to the ingame edit tool , have taken have taken months , and some even over a year to code , and all have had bugs here and there and havnt really been fully stable plugins. It seems like it's a TON of work to make this plugins , they're not cake , and they've usually been done by the best programmers we have in our community. Considering this , I think you can now begin to see why we consider this engine/tool features so important , they require major programming and a lot of time and effort , it's not something you can code in a weekend and continue on with your project. We go back to , well , why not just code the whole engine from scratch ? If we are going to code all that other stuff , we might as well just code the whole engine ? Why are any programmers even using gamestudio ? Thats a joke , if your a programmers there's much better alternatives , in fact , if your a programmer i dont even know why u need a premade engine advertised as " make games with no programming" LOL.

I'm personally looking for a program that will allow me to make my projects with the least amount of technical problems , the more the software can handle on it's side the better . Now some years ago Gamestudio was the best option available , it had a powerfull yet simple scripting language , and it's editors were pretty up to date, it was in fact much easier to work with than torque. The problem is , as time has passed , engines like torque have started raising the bar , adding many new features , and improving their editors , making their software take care of most of the complicated technical programming in the background while the user can worry about their projects design , art and the like. This engines are really geared towards the indie developer , and most indies dont have studios with programmers who can take care of all the complicated stuff , so , the simpler things are , the more features integrated out of the box , the better , since then we can focus and making our games , which is the reason people like me and many indies purchase this all in 1 game development studio , so we wont have to worry about the engine , and can focus on the game. I hope I have gotten my point across to the programmers , who dont seem to understand what me and a couple of others are saying , and again , I will be waiting for that cool shader tool , since you all keep saying how easy it is to implement the shaders for A7 , please to prove us wrong and give us that very simple and easy to make tool that would be incredibly usefull to most of the gamestudio community. If you cant do it , then realise your wrong , and stop with the nonsense.