"You are basically talking as if Conitec did nothing the last couple of years and I really don't think that's fair."
Well they might have as well not done anything , all they did was add lite-c to A7. A6 was a big step up for gamestudio , C-Script was well implemented , Shader support was added , Sed was added (i think it was in a6) , and over all gamestudio was in the right track , things were looking good , and I had very high hopes for A7. Thats was my problem , I thought we already had a good engine , a good render , a good scripting language , and good third party support for making plugins through C++ and other languages through Dll. The last thing I thought GameStudio needed was Lite-C , much less have it basically be the only major new thing to A7. To me , there really was no upgrade , A7 is basically A6 with Lite-C , why in the world would I be happy about that ?

On another note , who said anything about a "make game button" ? All I was looking forward to was better shader implementation and solid fallbacks , now shaders were already implemented in A6 , it's only obvious that the next step would be to make them as compatible with as much hardware as possible by adding fallbacks , how is it you people dont feel the same way about this ? And how is asking for that asking for a "make game button" ?

Do you realise companies pay over half a million dollars for engines like Unreal 3 , project offset , Doom Engine ? Do you know why ? Because it's a very complete , solid , technologically advanced game development suite. Game companies feel having solid development software is so important they pay over $500,000 for it. Are you telling me those people are stupid ? They would be better off coding it all themselves ? Or are they smart , and understand that investing in a good and complete engine will shorten a game's development time immensly ? I've never asked gamestudio to be Unreal 3 , or even compared it to it , I'm comparing it to another engine , which is in fact , cheaper than gamestudio is (considering you need pro to get all features for gamestudio) , I'm comparing it's features , it's incredible to me that anyone with a brain would argue that gamestudio doenst need this features THAT OTHER ENGINES ALREADY HAVE , and that we are lazy and want a make game button by asking for them.

I think you are all insane to think this way , no matter how much you like programming , but I can imagine how you can not miss this features if using gamestudio for you means typing in SED all day long , then i guess all you really need is notepad and a compiler , right ? But for people like me , who use Wed , Sed , Third party modeler tool , third party painting tool , and basically work on all aspects of a game , the more feature rich the editors , the better , the faster and easier things can be done , the better.

And again , I am not critisizing gamestudio , I am critisizing A7 , I've been using gamestudio since A4 , and have always loved it , I hated the A7 update , and feel in the time of A6 and A7 , other very competent engines have emerged , and torque has updated quite a lot , and I feel A7 is staying behind , and is no longer the best choice as an indie game development suite. And to be honest , the engine i'd really like to give a try is Unity , but I dont have a mac , so i'd say Torque is my next choice. Still , I'm not saying gamestudio is crap , just the A7 update , I guess it's only a matter of opinion , but it's true nevertheless.