I have to agree, that im also not fully convinced about the "new" features from A7. i havent bought it yet, justbecause i see no difference except an awfull level editor. however, i, as designer, dont really know the new features, simply because they are code and shader based.

but when slin showed me some stuff hes currently doing (that come close to that implement my shader for me thing why_do_i_die is requesting) i said to myself. okay, now i need that engine.

ive downlaoded the A7 demo yesterday, and ran a project of mine im currently developing in secrecy.

the results you ask?
more than just impressive. the cozen graphcsi style looks brilliant with the shaders added i got from slin, and even WITH the added shaders and all the effects, full resolution (as much as my monitor supports, that would eb 1600*1200) and everything set to high detail, the game run FASTER than with A6.

that tells me that there is a progress.

nothing more to say for now

edit: in fact, some things: the shaders:
Normal mapping with bump and specularity, water shader, old film shader (post processing) and of course some toon shader ;\) )

Last edited by sPlKe; 04/04/08 08:17.