Heya everyone!
I'm currently in the process of developing a new techdemo for 3DGS to better show off it's features. JCL has recently granted me the A6Beta release to use in this development. I'll be creating a shooter(/arena?) example game and some other impressive types of games that will be 100% playable and 100% opensource. I'm quite new to shaders myself and am working on a tight time frame- so learning them will be on the side. If anyone has a good shader, please post it here and I'll add it into the techdemo if I have a use for it. I'm not sure what's out there right now... but if someone could post links to the topics with bump-mapping, cubic env-mapping, and other shaders- it would save me tons of time. Things like water ripples/waves and other sorts of things would be awesome too

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