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Max2008 model with biped to MED #200553
04/04/08 17:00
04/04/08 17:00
Joined: Jan 2004
Posts: 20
G
gumby Offline OP
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gumby  Offline OP
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G

Joined: Jan 2004
Posts: 20
I've read a bunch of posts and am still having problems. I model a single mesh guy and add a biped and animate the biped (did it both by hand and with automated walk)Then I export to .fbx 2006.11.1. Then I go to med and import model from fbx 2006. The guy and his texture look great, but no animation.
If I remove the biped and just animate him moving around, it works. So, it is something with the biped part. I used skin and not physique, too.

Thanks,
Gumby

Re: Max2008 model with biped to MED [Re: gumby] #200562
04/04/08 17:26
04/04/08 17:26
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Online
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Quad  Online
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Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
try, importing bones and unchecking "convert to point animation"

im not sure if this will work but..


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Re: Max2008 model with biped to MED [Re: Quad] #200568
04/04/08 17:48
04/04/08 17:48
Joined: Feb 2008
Posts: 337
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Vadim647 Offline
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Vadim647  Offline
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Posts: 337
The reason is simple - MED can't import bipeds. It don't know, <what's that> so it simply ignores bipeds. It's an old lag \:\)


I switched to other account since marth 2010. Guess which.
Re: Max2008 model with biped to MED [Re: Quad] #200571
04/04/08 18:19
04/04/08 18:19
Joined: Jan 2004
Posts: 20
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gumby Offline OP
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gumby  Offline OP
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Joined: Jan 2004
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Thanks for quick reply.
No, that didn't work either.
I have tried with the biped hidden, renderable, and with visibility to 0. I have shortened the number of frames and tried most everything.
Still looking for help.

Gumby

Re: Max2008 model with biped to MED [Re: gumby] #200574
04/04/08 18:22
04/04/08 18:22
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gumby Offline OP
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gumby  Offline OP
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So, Vadim, if MED can't see the biped how are people using 3ds max to animate their characters?

Gumby

Re: Max2008 model with biped to MED [Re: gumby] #200586
04/04/08 19:08
04/04/08 19:08
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Online
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Quad  Online
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İstanbul, Turkey
 Originally Posted By: gumby
So, Vadim, if MED can't see the biped how are people using 3ds max to animate their characters?

Gumby


we are using bones instead.


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