Originally Posted By: mercuryus
wma (windows media audio) - nobody in the games scene seems to use this file format for pro games. But why?

The WMA APIs are a little annoying. It's easier to get a LAME or Ogg project set up. But once code is in place there's no reason not to use WMA. Keep in mind that there are different WMA versions, so you might have the user download updated codecs.