One thing that made Zelda(the entire series), such a great game was the replay factor, especially during the actual game. As an example, being able to access previously inaccessable areas when you find a new tool, awesome, being able to see your character use new weapons making battles easier and gaining new abilities. That formula has been successful for action games like tomb raider, legend of gaia as well, though not as popular, still very exciting games. The "Nintendo" formula has a lot of elements, starting with player character likability. they make sure you really like the character, and fall for his story, make it personal so you can relate, then his mission is always a noble one. then the action is usually fast and furious,lol. the entire package seems to come together in a way that appeals to everyone that plays. David, I got that feeling from watching the video of your game with the girl with the staff-like weapon and the spells. That game had the elements i saw in Zelda. I really liked the character, and wanted to see more. I hope my opinions are helpful, and David, if i could suggest, release that game with the girl, she has franchise written all over her!
Last edited by Blink; 04/05/08 01:45.