i dont think this will work but you can try

make a ENTITY* ent_h;

ent_h = ent_create("warrior.mdl",temp,act_warrior);
ent_h.spawned_entity = on; //triggers stuff in the warrior action
ent_h.entity_type_id = indian_type; //triggers unique animations

if you wait a frame you could lose your you pointer

no other stupid sugestions yet (;

Last edited by flits; 04/05/08 07:50.

"empty"