an easy way:
1- crate an entity in med (cube)
2- place the cube in your level in wed
3- give your cube-entity the camera-function (dont forget to make your cube invisible)
with ent_move and for instance "ENABLE_BLOCK" flag - you can define the collisiondetection.
If you still need help, write again!
Last edited by maslone1; 04/05/08 08:45.