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Re: "Gears of Torque" TGEA demo [Re: Spirit] #200697
04/05/08 11:08
04/05/08 11:08
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
W
Wicht Offline OP
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Wicht  Offline OP
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W

Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
@Spirit: OK... place some models in WED like Houses, Trees, Stones... something like this. Calculate the static shadows and show us a screenshot.

Re: "Gears of Torque" TGEA demo [Re: Wicht] #200701
04/05/08 11:15
04/05/08 11:15
Joined: Sep 2003
Posts: 929
Spirit Offline

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Spirit  Offline

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Joined: Sep 2003
Posts: 929
I was talking to Frank.

Re: "Gears of Torque" TGEA demo [Re: Spirit] #200702
04/05/08 11:19
04/05/08 11:19
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Ok, then I repeat the same as Wicht, We are all interested in a screenshot showing us how it works. I promise to make you screenshots of the problem especially for non-believers like you ;\)

And why should I write that in the bug forum when Conitec already is aware of this problem? They know of it since the beginning of A7.

Last edited by Machinery_Frank; 04/05/08 11:20.

Models, Textures and Games from Dexsoft
Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200708
04/05/08 11:44
04/05/08 11:44
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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Joined: Sep 2002
Posts: 8,177
Netherlands
 Originally Posted By: Machinery_Frank
Pure forum users not working with A7 don't have to care about that. So I fully understand that users like Phemox don't have much trouble because of that. But I hope that users like him get a bit more understanding for the existing problems of A7 users with real projects that way.


Dude... what is your problem????? I already said I am using A6, not A7 and I am making games.

I know it doesn't show much, but here's a WIP:

( here's the direct link, somehow the image feature of the forum seems messed up; http://www.innervisionsoftware.com/Screen6kopie.jpg )


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200709
04/05/08 11:47
04/05/08 11:47
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
ok, sorry. I just tried with the trial version, created simple hollowed block and inserted some mdl models. Every world building process cancels with E701 error. I even cannot create a simple room.

When I remove static meshes then it works but lighting is wrong in the corners. UV-map of light-map leaks the light.

So even without static meshes it looks worth than A6.

I am looking forward to Spritit's shots. I have to give up. It simply does not compile at all.


Models, Textures and Games from Dexsoft
Re: "Gears of Torque" TGEA demo [Re: PHeMoX] #200711
04/05/08 11:50
04/05/08 11:50
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
 Originally Posted By: PHeMoX
Dude... what is your problem????? I already said I am using A6, not A7 and I am making games.


Double-master-Dude... what is yours? ;\)

I just begged for your understanding of A7 customers. I know that you are NOT an A7 user and you do NOT know about A7 problems and because of that I would be happy if you do NOT talk about a software that you do NOT understand. I begged for your understanding that we HAVE problems and they don't vanish if you TALK them AWAY.


Models, Textures and Games from Dexsoft
Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200713
04/05/08 11:54
04/05/08 11:54
Joined: Sep 2003
Posts: 929
Spirit Offline

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Spirit  Offline

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Joined: Sep 2003
Posts: 929
Well it seems that this discussion is again going the same strange way that similar dicussions always seem to do.

Frank, you claim WED has a bug. I have not encountered that bug so far and politely ask what you mean. You give a vague answer that you wont provide details but everyone knows this bug and Conitec knows it too. But this "bug" is not in the bug forum and is not on the bug list, so apparently Conitec does not know it. And I see lots of levels with fine shadows on the forum, so apparently other WED users also dont know about that mysterious bugs you always claim.

So again if you know there's a bug why dont you report it? How should they know without you reporting?

Of course you can always produce some screen with some bad looking shadows, but you can do that with any tool. And of course I can show screenshots but I guess any other user can do that likewise, just import something rock or house in WED and compile the level.

If you think you need my screens, ok, then I'll upload some.


Re: "Gears of Torque" TGEA demo [Re: Spirit] #200715
04/05/08 11:57
04/05/08 11:57
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Hey spirit. You made vague replies. Just show us a screenshot! Everybody here knows that you cannot.


Models, Textures and Games from Dexsoft
Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200716
04/05/08 11:59
04/05/08 11:59
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
 Originally Posted By: Machinery_Frank
I just begged for your understanding of A7 customers. I know that you are NOT an A7 user and you do NOT know about A7 problems and because of that I would be happy if you do NOT talk about a software that you do NOT understand. I begged for your understanding that we HAVE problems and they don't vanish if you TALK them AWAY.


Like whatever... you are using the trial version of A7 so what makes that any different??? Where are your A7 projects? What do you really want anyways, I already agreed upon the fact that A7 has it's problems....

 Quote:
Hey spirit. You made vague replies. Just show us a screenshot! Everybody here knows that you cannot.


Now, temper temper, you haven't shown yours either.


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200718
04/05/08 12:03
04/05/08 12:03
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
My report has been written 2 posts above and some other users also told about this problem. Even very skilled users like Ventilator mentioned this problem.

You can call me a lier but you also tell us that Ventilator is lying? wow, hard stuff.

Phemox: Just stop it! I can use whatever I want. Dexsoft has one! (1) license of A7. So I have to use the trial version if I am on another computer. And everybody can do that. Even you could check it if you really would be interested in this technology than only in flooding the forums ;\)

And I mentioned above why I cannot show screensthots. It is called E701, a compiling error in A7. Try it yourself. How can I make a screenshot of a level that does not compile? My goodness!


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