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Re: "Gears of Torque" TGEA demo
[Re: Wicht]
#200701
04/05/08 11:15
04/05/08 11:15
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Joined: Sep 2003
Posts: 929
Spirit
Moderator
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Moderator
Joined: Sep 2003
Posts: 929
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Re: "Gears of Torque" TGEA demo
[Re: Spirit]
#200702
04/05/08 11:19
04/05/08 11:19
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Ok, then I repeat the same as Wicht, We are all interested in a screenshot showing us how it works. I promise to make you screenshots of the problem especially for non-believers like you And why should I write that in the bug forum when Conitec already is aware of this problem? They know of it since the beginning of A7.
Last edited by Machinery_Frank; 04/05/08 11:20.
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Re: "Gears of Torque" TGEA demo
[Re: Machinery_Frank]
#200708
04/05/08 11:44
04/05/08 11:44
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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Pure forum users not working with A7 don't have to care about that. So I fully understand that users like Phemox don't have much trouble because of that. But I hope that users like him get a bit more understanding for the existing problems of A7 users with real projects that way. Dude... what is your problem????? I already said I am using A6, not A7 and I am making games. I know it doesn't show much, but here's a WIP: ( here's the direct link, somehow the image feature of the forum seems messed up; http://www.innervisionsoftware.com/Screen6kopie.jpg )
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Re: "Gears of Torque" TGEA demo
[Re: Machinery_Frank]
#200709
04/05/08 11:47
04/05/08 11:47
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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ok, sorry. I just tried with the trial version, created simple hollowed block and inserted some mdl models. Every world building process cancels with E701 error. I even cannot create a simple room.
When I remove static meshes then it works but lighting is wrong in the corners. UV-map of light-map leaks the light.
So even without static meshes it looks worth than A6.
I am looking forward to Spritit's shots. I have to give up. It simply does not compile at all.
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Re: "Gears of Torque" TGEA demo
[Re: PHeMoX]
#200711
04/05/08 11:50
04/05/08 11:50
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Dude... what is your problem????? I already said I am using A6, not A7 and I am making games. Double-master-Dude... what is yours? I just begged for your understanding of A7 customers. I know that you are NOT an A7 user and you do NOT know about A7 problems and because of that I would be happy if you do NOT talk about a software that you do NOT understand. I begged for your understanding that we HAVE problems and they don't vanish if you TALK them AWAY.
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Re: "Gears of Torque" TGEA demo
[Re: Machinery_Frank]
#200716
04/05/08 11:59
04/05/08 11:59
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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I just begged for your understanding of A7 customers. I know that you are NOT an A7 user and you do NOT know about A7 problems and because of that I would be happy if you do NOT talk about a software that you do NOT understand. I begged for your understanding that we HAVE problems and they don't vanish if you TALK them AWAY. Like whatever... you are using the trial version of A7 so what makes that any different??? Where are your A7 projects? What do you really want anyways, I already agreed upon the fact that A7 has it's problems.... Hey spirit. You made vague replies. Just show us a screenshot! Everybody here knows that you cannot. Now, temper temper, you haven't shown yours either.
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Re: "Gears of Torque" TGEA demo
[Re: Machinery_Frank]
#200718
04/05/08 12:03
04/05/08 12:03
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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My report has been written 2 posts above and some other users also told about this problem. Even very skilled users like Ventilator mentioned this problem. You can call me a lier but you also tell us that Ventilator is lying? wow, hard stuff. Phemox: Just stop it! I can use whatever I want. Dexsoft has one! (1) license of A7. So I have to use the trial version if I am on another computer. And everybody can do that. Even you could check it if you really would be interested in this technology than only in flooding the forums And I mentioned above why I cannot show screensthots. It is called E701, a compiling error in A7. Try it yourself. How can I make a screenshot of a level that does not compile? My goodness!
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