here i am, back from hiatus, im so overstressed right now.
anyway, i returned with a abtch of shots.

NOTE: those shots are ALL incomplete, and in a very very early stage of development. everything you see is pure level geometry, createin in A wich blocks, rendered in A7. they are empty, lack any detail whatsoever and have errors.

the old film shader scales wrongly and causes an error in the normalmapping.

some other things about this project: as you can see, those shots are pretty empty, with some strange texture work. but dont be mistaken, this will change. the game wont probably be done for another 1 to 2 years, so dont come with empty levels and stuff.
im posting them for something else, namely stats - and here they are:

FPS in A6 without old film shader: 22-35, depends on level and scene
FPS in A7 with old film shader: 28-42, depends on level and scene

my machine:
PC Pentium 4 with 3.5GHZ SIMULATED Dual Core, Geforce 7800GS (AGB) with 256MB ram, shader model 3.0, 1GB of RAM

Those shots were made with the A7 TRIAL Version.

Im not saying this proves anything about the good or bad stuff of A7, it just shows that there are improvements over A6, and thats all i know for now^^

here we go:

shot of an outdoor area. you can see the water shader, old film and wrong normal mapping. the screen is stretched due to a shader error. there is also a heavy particle rain, thats not visible somehow because of the wrong old film shading.
A6: ~25FPS A7: ~28FPS


Indoor Aqueduct Area. Same Shaders as above.
A6: ~32 FPS A7: ~38FPS


Another Angle from the Aqueduct. Same Stats as above


Same shot without Old Film shader. No Framerate Improvement if shader is deactivated (Maybe 1 frame)

thats it from me^^