Originally Posted By: sPlKe
tried to get those shadows from static meshes. i dotn get any shadows at all. can anyone tell me EXACTLY what i need to set, flags or anything?

sounds pretty noob-ish, i know...


This is the topic of this thread and we came to the point that it does not work. Spirit mentioned that it works better in the last beta but still there are problems.

I talked with users like Slin via MSN and they also replied that still problems exist with self-shadowing, shadow resolution, tesselation and similar.


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