tried to get those shadows from static meshes. i dotn get any shadows at all. can anyone tell me EXACTLY what i need to set, flags or anything?
sounds pretty noob-ish, i know...
No prob Spike, thats what you do (hopefully I dont forget a step):
1. Get a static mesh. Mine was 3DS and without textures, so I import it in MED, scale it BIG, and save it as MDL (1 minute).
2. Open an empty level in WED, Import that MDL.
3. Select the whole model, assign a texture from standard.wad and set the smooth flag on the texture.
4. Place a light and make sure that its range (the yellow circle) is over the whole model. Or set sun and ambient in map properties. (1 Minute)
5. Save and Compile. Simple Map, Mesh Mode, Don't Snap Vertices. (2 Minutes).
6. Start Engine and press F6 for screenshot.
Slin, check material. The steps on the ball do not look like static shadow at all. They have nothing to do with the map compiler but are just DirectX shading from the material. Geometry has no Gouraud shading, therefore the steps. Set the diffuse color of mat_shaded and mat_flat at zero.
Finally this thread becomes somewhat useful...