Originally Posted By: broozar
ummm dare i say you lost touch with reality the last 2 days?
i'm sure you can understand if i feel the same about you ;\)

an important point i missed is that a7's physics probably have nothing on u3's, but besides that u3's advantages are mostly its brilliant tool-set and hence optimised workflow.

but to compare a7 with quake2 is just looking for an argument. its visual capabilities are far beyond what you think, and i see tons of ps3 and xbox360 games that look ridiculously good thanks only to good art and some nice (but fairly simple) shaders that can fairly straight-forwardly be done in a7.

for most people the tool-set is the biggest selling point for an engine-package, and a7's is not on par with most other engine-packages. but the engine itself (which was the original question, hence joey's brief clarification) is on par with modern standards (though this is subjective, depending on your priorities).

julz


Formerly known as JulzMighty.
I made KarBOOM!