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Torque - TGEA with new website and new infos #200965
04/06/08 11:57
04/06/08 11:57
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
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Machinery_Frank  Offline OP
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Potsdam, Brandenburg, Germany
The new TGEA engine has been announced. Here is a link of the new website with new videos, new projects and new images:

http://www.garagegames.com/products/torque/tgea/

Have fun!

It looks promising. I will check some of my artworks there today.

Regards,
Frank





Models, Textures and Games from Dexsoft
Re: Torque - TGEA with new website and new infos [Re: Machinery_Frank] #200973
04/06/08 12:36
04/06/08 12:36
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
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Machinery_Frank  Offline OP
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Potsdam, Brandenburg, Germany
I forgot to mention:
This is not advertising. This thread is to discuss about TGEA features, the videos, new projects and demos.

Please don't talk about personal issues here and don't start an engine flame war!

Thanks \:\)


Models, Textures and Games from Dexsoft
Re: Torque - TGEA with new website and new infos [Re: Machinery_Frank] #201010
04/06/08 15:16
04/06/08 15:16
Joined: Jan 2007
Posts: 221
F
Fenriswolf Offline
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Fenriswolf  Offline
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F

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Posts: 221
Looks like many improvements have been made since the last release.
I have used Torque only once, but lost interest because of lacking docs.
However, according to the comments there is also a better and more complete documentation now.

As far as I know from reviews the previous releases suffered from severe bugs and obfuscated source code (like TGE did).
Whereas the latter is a nearly insoluble problem, the bugs were most probably fixed.

In any case the new videos and screenshots evince that very good results can be achieved.

I especially like these MegaTerrains. When geometry instancing was supported (I didn't find any information about that) impressive nature scenes could be achieved.

Re: Torque - TGEA with new website and new infos [Re: Fenriswolf] #201026
04/06/08 16:24
04/06/08 16:24
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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It's really just an observation, but I do wonder why this isn't considered an advertisement... Perhaps we should change the rules and allow this advertising of other products instead, because we already had countless threads of Torque in the past. Any 'news' about an update is sort of promoting it too, I have no problems with that at all though...


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Torque - TGEA with new website and new infos [Re: PHeMoX] #201033
04/06/08 16:55
04/06/08 16:55
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
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Machinery_Frank  Offline OP
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Potsdam, Brandenburg, Germany
Phemox:
Please stay on-topic! You can make a new thread for "changing forum rules".

Ferriswolf:
Yes, they have many improvements like polygonal collision detection and new terrain system.
They also have a foliage replicator. This is some kind of geometry instancing. But I don't know about its performance. But the new game "Legion.." from GarageGames will tell us.

I rendered a few of my models today in TGEA 1.7 and it works fine. Shaders are easy to setup, just a few lines in the material file. The engine writes the needed HLSL code then automatically from the info you provided in the material file.

The documentation is better than before. But there is still room for improvement in my humble opinion.
Workflow is not perfect but the result is quite good. It looks professional to me.

Scripts are easy to read. I don't know the engine source code so far.


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Re: Torque - TGEA with new website and new infos [Re: Machinery_Frank] #201051
04/06/08 18:46
04/06/08 18:46
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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going to check the demo out...

very impressive demo where i am not even able to move around \:\)

and i dont find any trial of the software itself??

Last edited by ello; 04/06/08 19:29.
Re: Torque - TGEA with new website and new infos [Re: Machinery_Frank] #201065
04/06/08 19:35
04/06/08 19:35
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
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PHeMoX  Offline
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 Originally Posted By: Machinery_Frank
Phemox:
Please stay on-topic! You can make a new thread for "changing forum rules".


Oww right, I forgot that it's forbidden to disagree or agree with you or even post in your thread, my bad. Geesh...


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Torque - TGEA with new website and new infos [Re: ello] #201067
04/06/08 19:50
04/06/08 19:50
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
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 Originally Posted By: ello
going to check the demo out...

very impressive demo where i am not even able to move around \:\)

and i dont find any trial of the software itself??


Run that demo again and then press F11. ;\)

Re: Torque - TGEA with new website and new infos [Re: XNASorcerer] #201072
04/06/08 20:03
04/06/08 20:03
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline OP
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Machinery_Frank  Offline OP
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
After pressing F11 you get a menu where you can change the world. You can change camera speed in the menu (camera is too fast). After pressing F11 again you can fly around.

But the forge demo does not showcase terrains. Probably they will show more demos soon.


Models, Textures and Games from Dexsoft
Re: Torque - TGEA with new website and new infos [Re: Machinery_Frank] #201074
04/06/08 20:05
04/06/08 20:05
Joined: Jun 2005
Posts: 4,875
broozar Offline
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broozar  Offline
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help me, i cannot find the demos, only the old ones. where are the new TGEA demo downloads?

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