Thanks guys, and a big shout out to my man, Thunder AKA Xarthor \:\)

Just to clarify the reason for wanting to create path_nodes in real time was to utilize the scan_path function, a scan designed to only look for path nodes.

This returns a number of variables / pointers that are not returned as easily with standard entity scans. So I was interested if this was supported as it would save time writing a new scan node system as you suggest Puppeteer.

As it is, I have bitten the bullet and am now creating a scan that looks for an entity with the Node flag set, and path find from there.

Still would have been handy to use the scan_path function instead \:\(

Thanks for the help, my basic Ai is now implemented and I am improving path finding and object avoidance at the mo.

Thanks again


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