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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Chris3D]
#200797
04/05/08 15:44
04/05/08 15:44
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Joined: Jul 2002
Posts: 1,364 Minbar
MaxF
Serious User
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Serious User
Joined: Jul 2002
Posts: 1,364
Minbar
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Hi This is so ACE I so want this for my outdoor level, be great if someone can pull it off. I think this is one of the most important shadow techniques and helpfully Conitec will help someone with this, because one of the main downsides of this engine is its shadows.
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: ello]
#200852
04/05/08 21:08
04/05/08 21:08
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Hey, this looks great. I am excited.
Chris, if you need something (models or textures) for the demo, just let me know if I can be of help.
Regards, Frank
Models, Textures and Games from Dexsoft
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: ello]
#200871
04/05/08 23:14
04/05/08 23:14
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Joined: Apr 2005
Posts: 4,506 Germany
fogman
Expert
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Expert
Joined: Apr 2005
Posts: 4,506
Germany
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If you look at actual games, you can notice a clever mixture of static lighting and dynamic shadowmapping, even with stencils. The goal should be to provide a perfect working shadow for all situations.
I´m quite happy about your claims and I wish you success.
no science involved
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: fogman]
#201000
04/06/08 14:50
04/06/08 14:50
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Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
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User
Joined: Jun 2004
Posts: 655
to your left
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Wow, impressive! I have long given up on creating nice dynamic shadowmapping for gs myself (in fact i kinda hate shadowmapping shaders by now. They come from the devil itself! ). Are you using a dll for this or is it pure lite-c? I'm asking this because i don't want another sphere-like plugin. Sphere was all nice and stuff, but it completely lacked a manual, wasn't compatible with new gs versions and you had to keep some things in mind/use workarounds if you were using sphere. Anyway, i'm looking forward to this. If you can get it to work the way you planned (indoor & outdoor support) and it's based on lite-c, then i will 110% buy it
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: BoH_Havoc]
#201006
04/06/08 15:02
04/06/08 15:02
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Joined: Oct 2007
Posts: 5,210 Ä°stanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,210
Ä°stanbul, Turkey
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Wow, impressive! I have long given up on creating nice dynamic shadowmapping for gs myself (in fact i kinda hate shadowmapping shaders by now. They come from the devil itself! ). Are you using a dll for this or is it pure lite-c? I'm asking this because i don't want another sphere-like plugin. Sphere was all nice and stuff, but it completely lacked a manual, wasn't compatible with new gs versions and you had to keep some things in mind/use workarounds if you were using sphere. Anyway, i'm looking forward to this. If you can get it to work the way you planned (indoor & outdoor support) and it's based on lite-c, then i will 110% buy it i think it will besomething mixed. some plugs + some lite-c. rewriting all physx will take some long time if you do it with lite-c.
3333333333
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: BoH_Havoc]
#201094
04/06/08 22:08
04/06/08 22:08
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
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OP
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Joined: Sep 2003
Posts: 271
Germany
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Hi! The next small step is done... I did the first physX-simple-boxes test: The main problem, at the moment, is to combine the physX-engine with my renderer...there are few things I don't understand...so I would say...It will take more time as I thought to get both things working together. I think, I can manage to present you a little test demo until friday. But I can not promise it. Greetings, Chris P.S.: @ BoH_Havoc : I have to make it as a dll, but I definitely don't want to create another kind of SphereEngine ! @ Machinery_Frank : Maybe later Frank, but thanks!
Last edited by Chris3D; 04/06/08 22:18.
website coming soon!
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Re: Project: "Reality Render" (PSSM+PCSS, SSAO, Ph
[Re: Chris3D]
#202364
04/14/08 16:57
04/14/08 16:57
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Joined: Sep 2003
Posts: 271 Germany
Chris3D
OP
Member
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OP
Member
Joined: Sep 2003
Posts: 271
Germany
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Sorry, that it took so long, but I had some little problems with the PhysX stuff. I hope you are still interested Here is the first Beta Demo Version: Demo Download But I still have a lot of things to do: - Change from DX View to 3DGS View (1-2days) - Import all PhysX Features (min 1 week) - Alpha sensitive depthmaps (1 day) - Combine with Indoor Lights (2 days) Greetings, Chris
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