Code:
SOUND* ambient = snd_create("somesound.ogg");
var ambient_handle = snd_loop(ambient, 0, 0);

snd_tune(ambient_handle, 100, 0, 0);


I know it's a silly piece of code here. But the gist of it is that I want to create a sound with volume 0, and then increase that volume. The example above will not work. It works if I do it the other way around, so it seems I have to have 100 volume in snd_loop. Why is that?