Is it possible to have a FPS impact rating generated from each shader? Such that we could make a scene, and run through a 5 second test of each shader with a output of the fps achieved, and percentage slowdown that translates to.

Also, is it easy to add custom shaders in the same format if we're using say 5 of yours, and want to add one specifically for ours, but keep the same organisation setup?

Don
have a great day