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Re: PANEL* /TEXT* - target_map [Re: HeelX] #168681
03/09/08 11:57
03/09/08 11:57
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
Did you define a 32bit BMAP?

Otherwise the alpha channel can get lost.

Re: PANEL* /TEXT* - target_map [Re: FBL] #168682
03/09/08 14:21
03/09/08 14:21
Joined: Oct 2002
Posts: 361
Germany Cologne
hack-panther Offline
Senior Member
hack-panther  Offline
Senior Member

Joined: Oct 2002
Posts: 361
Germany Cologne
It`s an 32bit BMAP and the alphachannel works fine on a normal panel.

I hope it will works somehow...
...Otherwise my gui-menu on the 3D display has an Quadrangular mousegraphic.

Re: PANEL* /TEXT* - target_map [Re: hack-panther] #168683
03/10/08 12:58
03/10/08 12:58
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
I am not sure if alpha channels are possible on render targets at all. I'll check.

Re: PANEL* /TEXT* - target_map [Re: jcl] #201311
04/08/08 11:16
04/08/08 11:16

M
mercuryus
Unregistered
mercuryus
Unregistered
M



 Quote:
am not sure if alpha channels are possible on render targets at all. I'll check.


Any news about alpha channels on render targets?

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