What I did was take a refraction shader,
turn refraction off, and blended it with the model's
texture.

but I want to have the image from all angles (so the front
of the car reflects the front).

how do I combine 4 different angles (all I need is 4)?
rather than one?

EDIT: what I meant was I am making a metal shader,
trying to reflect the surrounding. I have to look at it again,
maybe it does it automatically, I just need to use for views
and four materials (skins or whatever... I am new to shaders)




thanks
Jim




Last edited by jimc74; 04/08/08 23:22.