Gamestudio Links
Zorro Links
Newest Posts
contractUpdate() is filtering if >2 rows
by mistery. 11/09/26 12:06
New Zorro version 3.15
by jcl. 11/09/26 09:24
Removing outliers from files
by jcl. 11/04/26 10:30
[MED] Import from FBX (2010) missing!!!
by rayp. 11/03/26 14:33
What are you working on?
by rayp. 11/02/26 13:57
No connection to MT4
by JeyKey II. 10/29/26 09:34
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
2 registered members (LoT, 1 invisible), 6,605 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
dabolong, MaliceTheMaker, Haitao_Ren, JimSimons, julienp
19249 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
my own metal shader #201380
04/08/08 17:52
04/08/08 17:52
Joined: Jan 2006
Posts: 53
New Jersey, USA
J
jimc74 Offline OP
Junior Member
jimc74  Offline OP
Junior Member
J

Joined: Jan 2006
Posts: 53
New Jersey, USA
What I did was take a refraction shader,
turn refraction off, and blended it with the model's
texture.

but I want to have the image from all angles (so the front
of the car reflects the front).

how do I combine 4 different angles (all I need is 4)?
rather than one?

EDIT: what I meant was I am making a metal shader,
trying to reflect the surrounding. I have to look at it again,
maybe it does it automatically, I just need to use for views
and four materials (skins or whatever... I am new to shaders)




thanks
Jim




Last edited by jimc74; 04/08/08 23:22.
Re: my own metal shader [Re: jimc74] #201496
04/09/08 14:04
04/09/08 14:04
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
try to look into enviroment mapping ;\)


Moderated by  Blink, Hummel, Superku 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1