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suburbia
#201583
04/09/08 22:24
04/09/08 22:24
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Joined: Feb 2006
Posts: 324 Germany
OP
Senior Member
suburbia
Suburbia level of our upcoming traffic simulation...
first look material!
some facts: - car AI - passer-by AI - traffic rules engine - weather effects - day night change, 46 different sky/weather settings - winter/snow package in the making...
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Re: suburbia
[Re: crumply]
#201614
04/10/08 05:40
04/10/08 05:40
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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The shots look great!
Very nice work indeed.
"Yesterday was once today's tomorrow."
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Re: suburbia
[Re: mk_1]
#201736
04/10/08 20:40
04/10/08 20:40
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Joined: Oct 2004
Posts: 4,134 Netherlands
Joozey
Expert
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Expert
Joined: Oct 2004
Posts: 4,134
Netherlands
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Looks supurb ya! *lame* No, looks like a good project  The level is filled up very nice, I like that.
Click and join the 3dgs irc community! Room: #3dgs
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Re: suburbia
[Re: Tempelbauer]
#203775
04/23/08 22:53
04/23/08 22:53
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Joined: Aug 2000
Posts: 7,490
Orange Brat

Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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It's fairly detailed and appears consistent and of course is a unique concept when compared with the usual project. I think I might agree with the hard edges criticism, but it isn't that big of a problem to me. Disenfranchised is full of them, but that's part of my style and I'm using the blockiness of BSP (older school) to my advantage. I don't know if that would necessarily work with Suburbia, but slap it on a todo list and worry about some other time.  Keep up the good work.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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