i think pappenheimer is interested in text-to-speech. it still is very hard to make that sound natural.

 Quote:
pitch,
switch,
stretch,
crunch
that row of sounds
depending the melody of the sentence
(question,
answer,
ironic note),
the voice,
whispering,
shouting,
and other ingredients of the actor's mood?
some text-to-speech solutions support such things but depending on your expectations the results may not be very satisfying. if you don't mind that it sounds a bit robotic you should definitely experiment with it. i think there are plugins already for gamestudio. you can also try out narrator.exe which comes with windows to get an idea what it sounds like.