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Is milkshape ok to use? #201676
04/10/08 14:54
04/10/08 14:54
Joined: Apr 2008
Posts: 6
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SuicideKyd Offline OP
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SuicideKyd  Offline OP
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Joined: Apr 2008
Posts: 6
I figure I would use gamestudio as a starting point for my FPS i want to make and I was wondering if I could use the models I make from it...eg Guns, People, Objects.

also what is a good enviorment tool i hear blender but the poly count tends to be real high.

Re: Is milkshape ok to use? [Re: SuicideKyd] #201684
04/10/08 15:54
04/10/08 15:54
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Blender is just good fpr rendering..
Milkshape is a good Start.. or Fragmotion.

But best is Max Studio or 3D Studio.. Or for Richs.. Cinema 4D


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
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Re: Is milkshape ok to use? [Re: Espér] #201688
04/10/08 16:13
04/10/08 16:13
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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Joined: May 2002
Posts: 7,441
blender isn't just good for rendering. milkshape and fragmotion may be enough for some people but applications like blender for sure are much more powerful and the amount of polygons solely depends on you.

Re: Is milkshape ok to use? [Re: ventilator] #201692
04/10/08 16:31
04/10/08 16:31
Joined: Apr 2008
Posts: 6
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SuicideKyd Offline OP
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SuicideKyd  Offline OP
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Joined: Apr 2008
Posts: 6
Ok, good cause I already had modeled a riot shotgun and a smith and weson magnum.
Im trying to learn some about FPS design and Skining..I'm ok at skining.

I think i may enroll for gamedesign institute.

Re: Is milkshape ok to use? [Re: SuicideKyd] #201747
04/10/08 21:24
04/10/08 21:24
Joined: Feb 2008
Posts: 7
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kryptopath Offline
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Joined: Feb 2008
Posts: 7
i use blender a lot, for modeling in low-poly as for for rendering. great tool. i worked with 3ds max for several years and find it a good tool, but very expensive. my favourite at the moment is xsi. brilliant programm with a very good pricing-model.

Re: Is milkshape ok to use? [Re: kryptopath] #201759
04/10/08 23:47
04/10/08 23:47
Joined: Apr 2008
Posts: 11
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frosted_red Offline
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Joined: Apr 2008
Posts: 11
All of tool mentioned above r good,but i would say u stick 2 milkshape.Right now im using houdini,maya and 3dgs.Maya is the best especialy now when u have 3dgs 2 maya and opposit (well u have it for 3dsm but i never worked with it)but i had sam problems with default render in maya and editing emviroment solved only jalf of problem so i swaped 2 houdini witch is superb tool 2.

Re: Is milkshape ok to use? [Re: frosted_red] #201847
04/11/08 13:20
04/11/08 13:20
Joined: Apr 2008
Posts: 6
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SuicideKyd Offline OP
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SuicideKyd  Offline OP
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Joined: Apr 2008
Posts: 6
ok, its just goin to be a new task making my people become someone cause i only have front views/drawing and its hard for me to think in a 3d space when making people.

weapons i seem to be ok if i dont try to get overly complex and a lot of parts.


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