function create_px() { while(key_pressed(50) == on)//number of the key, see: manual: key_mapping { vec_set(temp,vector(20,0,0)); vec_rotate(temp,(plBiped01_entity.pan); vec_add(temp,(plBiped01_entity.x); effect(effect_x, 1, temp, nullvector); wait (1); } }
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