Hello,
I want to make a multiplayer game where only the server must give/recieve the positions (x,y) and name of the players to/from the clients and the rest must be handled on the clients (moving e.d.)
client --> x,y,name --> server
server --> x,y,name (all clients) --> clients
! only datatraffic --> x,y,name
The players entities exist only on the clients.
is this posible within 3dgs ? and how can i do that?
Thanks