Hello,
I want to make a multiplayer game where only the server must give/recieve the positions (x,y) and name of the players to/from the clients and the rest must be handled on the clients (moving e.d.)

client --> x,y,name --> server
server --> x,y,name (all clients) --> clients

! only datatraffic --> x,y,name

The players entities exist only on the clients.

is this posible within 3dgs ? and how can i do that?

Thanks


I am a dreamer ... i dream they all come true ...

www is in bewerking